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Two-By-Two, Eyes-Of-Blue: Uncovering The Conspiracy And Future Expansions of 2077 - An Analysis of The Conspiracy, Clues, and Theories to the Future

I think we're all aware by now of the conspiracy that's building in the background of 2077. Most of us know about the mysterious Blue Eyes who appears in The Sun ending to the game. He operates as The Stinger of sorts for (that) ending of the game; He and V discuss a job vaguely alluded to through out the ending sequence and then the ending cuts to V in space charging off towards The Crystal Palace. Cue DLC Hook and credits.
But, let's go back here. This is only the tail end of the conspiracy and where it actually intersects with V's story. Blue Eyes (and some connections to him) crop up multiple times through out the game and, when pieced together, start building a larger picture that runs deeper into Night City than the pockets of most corporats.
I've finished my second playthrough of the game and I've been drafting this post as I play and find more clues. I doubt I'll find everything or might completely dismiss some, but I want to be on the front lines of uncovering this mystery, especially if this will be our Gaunter O'Dim for Cyberpunk 2077. I apologize for the length of this post ahead of time, but I need to summarize a bunch of lore and at least 4 major side-quests; "I Fought The Law", "Dream On", "Full Disclosure", and "The Prophet's Song".
Here's a long essay incoming, but I hope you chooms enjoy and I hope you read through to the end because, oh boy, I uncovered some cool shit!
So, who is Blue Eyes? Who are his contacts? What is his role in the ecosystem of this city?
"I FOUGHT THE LAW"
Let's start with where he most appears in the game; Jefferson and Elizabeth Peralez, political family in the running for Night City's first family. Which I kinda have to summarize their questlines, including the first one which Blue Eyes never appears in. But I'd prefer to go in chronological order and not jump around, so stick with me.
Elizabeth first contacts you for the job "I Fought The Law". It's fairly basic, but the quest tells us she convinced her husband to hire V to look into the recent death of Mayor Rhyne. We get a BD of a cyberpsycho attack by Peter Horvath on Mayor Rhyne. Weldon Holt leaves the room before the attack and then the security gate crashes right before Peter walks in with billions of eddies worth of chrome. The attack is unsuccessful and stopped by Detective River Ward, who was only there because Peter went missing internally at the NCPD and he knew where Peter would go.
When investigating Peter Horvath, his previous boss describes him as paranoid that "probably thought Mayor Rhyne talked to him through the TV" and that the world was out to fuck him. She then mentions that someone "finally saw what he was worth" which cues into how Peter was thrown into this attack in the first place; he had a patron who funded his chrome and the attempt on Rhyne's life. Tellingly, River than goes into a little talk about how clues rarely make sense until put into the larger context, much like we're doing right now.
V goes to the club Rhyne died in; The Red Queen's Race. V sneaks through, takes out some Animals, and can investigate what actually happened to Rhyne. If we read the emails on the office terminal, we know that Weldon Holt arranged for Rhyne to be there. He initially mentioned this to Rhyne during the first BD; Rhyne asked Holt directly to arrange his usual room at the club. So, this doesn't inherently look too suspicious on it's own, but Holt knew where Rhyne would be. We also find out via the Animals Boss there that Weldon Holt is the one who hired them to smash up the club and they're currently waiting around for payment. Further, you can go to the room Rhyne died in, find the BD headset, and put it on... which INSTANTLY knocks V out and they need to be rescued by River (who, btw, takes out any Animals on the property you didn't get to! Ty bro!). They surmise that Rhyne was killed by a virus in the headset. Lastly, we find footage of Detective Han (River's partner) covering up the death of Rhyne. They confront Han, V goes off to the Peralezs, and quest ends.
Of note, finding the BD set is a hidden dialogue option with the Peralezes suggesting, yes, that's the correct deduction to make. You don't get that option otherwise. And V never actually comes to any real conclusion to what happened to Rhyne.
So, let's summarize what we know about the death of our Mayor. Peter Horvath was hired by an unknown Patron who spent a ton of money to turn him into a suicide bomb against Rhyne. They have connections internally to the corrupt NCPD which allowed Horvath to get access to Rhyne, both from escaping NCPD custody and for the security to give him access to Rhyne's conference room. That fails so our mastermind instead assassinates Rhyne at his usual sex club, one that we know for sure Holt knew about. Rhyne is assassinated via malware in a BD porno headset, NCPD comes in an Detective Han cleans it up. Later, Holt hires the Animals to take claim to the club and fuck it up.
Holt is looking suspicious AF rn, but we also don't have any direct evidence and V says as much if you accuse him. Personally, I think it's a little too clumsy if it's him. Holt leaves the room just as an assassination attempt goes down, sets up a sex club appointment for the Mayor where he's successfully assassinated, NCPD covers it up... and then he hires a gang to cover it up more? Something doesn't fit here.
My theory is Holt is innocent. He's a scum bag, but not the culprit here. Why would you EVER give your identity to the Animals you hired to cover up an assassination? The big dumb brutes of the underworld? A name they give up with almost no fight? No, I think someone hired them under Holt's name. And I think they hired them because they KNEW the BD Headset was left behind; Han dismissed it entirely as Rhyne dying of a heart attack brought on during sex. They needed that destroyed to cover the final footprints. It's the only piece of evidence that doesn't have Holt or NCPD's name on it and doesn't fit the narrative that both are pushing. If they're covering NCPD or Holt's tracks, why not delete the emails or footage of Han? And if Holt or Han were trying to push this false narrative, why leave the headset right there the first time?
And, while I have no evidence of this assertion, the Animals are only still there because they're waiting for payment to come in... I think our employer never intended to pay them and left them in the path of V, who is likely to shoot them and tie up the loose end for our mysterious entity. Animals destroy the BD set, V shoots the animals, no trace. And, even if he doesn't, Animals will point V to the wrong person.
No, we've got a third party here. But let's continue so we can finally let our lead actor take center stage.
"DREAM ON"
"Dream On" starts when Jefferson calls V and asks them to help in another case. Long and Short; Jefferson woke up in the night and found a man in a mask (or an implant) standing over him. Jefferson shot the man, only for his head to fry and knock him out. Coming to, he's back in bed with no evidence it ever happened. SSI, their private security, insists that there was nothing on the cameras, no evidence, and nothing happened. Elizabeth claims she slept through the whole thing event.
V investigates the apartment, with Elizabeth giving the tour, and finds a lot of evidence. Elizabeth is kinda dismissive at first thinking V won't find much. First small stuff leading into larger reveals. Let's start small and work our way up.
First room Liz takes us to is the campaign room. She talks about running the campaign entirely out of pocket and having to keep most of their supplies at the Penthouse; "It's cheaper that way". You find a picture of their daughter on the wall and Liz explains that she's off at university in Europe while Jefferson is running for office; "It's easier that way" she says. That phrasing again.
EDIT: A redditor in the comments pointed out that the Peralez are being controlled via drugs in their food as part of the tech. They mention they've been eating fast food lately, explaining why Jefferson was lucid enough to catch the agent and shoot him.
V can look at Jefferson's emails (which Liz slightly discourages them, saying there's nothing there) which reveals a bit more about their campaign. There's a video of the iconic commercial and poster of Jefferson pulling out a gun and shooting a bunch of paperwork. In the email, Jefferson HATES this commercial, but his assistant, Lea Patel, insists on it as it will air in television time slots with action-drama series and catch the attention of voters. Further emails have Eric Boucher, Jefferson's Campaign Partner (Manager?), saying Jefferson has been acting unpredictably lately; presumably referencing one of the next emails. Boucher is confused because they fired Lea Patel together, only for her to continue working and sent him a new ad for approval. When emailed, Jefferson is confused about Lea being fired at all and doesn't remember the event ever happening, even telling Boucher to be honest if he has some issue with her. A final email is from SSI Chief of Security, Wallace, discussing Jefferson's intent to hire a merc to look into Rhyne's death ("Dream On") and they suggest Jefferson drop it or have NCPD or themselves look into it. Private Security just... offering to investigate the former mayor's death? Huh... sounds more like they want to squash the issue to me.
We should now talk about the Peralez's campaign. As you explore the apartment, Liz explains that they're running on a corp free campaign; they want to get Night City out of the control of the corps and do so without ever owing any favors to them. She specifically cites "Night Corp, Militech, and Petrochem" as ones they've denied. Militech and Petrochem come up a few times in other quests but Night Corp is relatively obscure. And they choose that corp to be the first one she mentions? Stands out to me. It also isn't lost on me that we're talking about running a campaign out of pocket and refusing corp assistance... while walking on the fancy ass balcony of a penthouse in Charter Hill- North Oak.
Next room, we find Jefferson's office. Elizabeth and Jefferson both graduated with law degrees from Asukaga University in Berkley. V points out it would be extremely expensive for them both, but Elizabeth says that both got full ride scholarships from the Richard Night Foundation, run by Night Corp. To further fucking cement this moment, there's a Richard Night biography shard on the desk. But we'll drop this for now because I want to get to Night Corp a bit later.
The computer on the office desk has some emails on it sent by Elizabeth. One is between her and Judy where she's asking Judy for help on the original "I Fought The Law" quest and Judy is the one who gave her your contact in the first place. Another is from their daughter kinda asserting the same thing earlier; safer for her in Europe so she's not a target on the campaign trail. And here's the interesting one; Boucher emailed Elizabeth asking why Jefferson changed his mind on Lea Patel. Elizabth says Jefferson explained it to her that it "slipped his mind" and "circumstances changed in Lea's favor" and she asks him to drop the whole thing. She's dismissive and gives extremely vague details.
Next room, Bedroom. Elziabeth's gun is on the table. It's the one Jefferson claimed he fired and scanning it tells us that it has been fired recently. We also find the wedding photo of Jefferson and Elizabeth where she fondly talks about having blue roses because she loves them so much... except the photo's roses are red and V says as much. Elizabeth quietly corrects herself that they only had red roses instead and moves on.
In the hall, we find the blood trail and gun shots in the wall; both covered up hastily. Following the trail, we enter a tv room. The Smart Glass isn't working and Elizabeth says it stopped working recently; not like they use it much anyway. Passing a Tech Check lets us try and fix it... only to be quickly blacked out by it so hard Johnny felt it too. V asks Elizabeth about it but she doesn't know what V is talking about despite having been standing right there. We also find a hidden door in the wall. Unlike earlier, Liz is actually confused by the door but demands V try and open it.
Downstairs we have the security room. Liz says that it used to be her place but "Security had to set up somewhere" and that she had to make sacrifices for this campaign; "it wasn't the first nor will it be the last". One computer has a Welcome email from SSI to new recruits. It details that they have access to all areas except Section Zero, which is reserved for Blue or Black agents and that, should the encounter a Blue or Black Agent (SPECIFICALLY "in the night"), do not interact or acknowledge them. The next email from Wallace mentions an accident where there was a "behavioral anomaly" and "ALPHA" injured a Blue Agent (BLUE-66M) who is in critical and the SSI head is requesting access to Sector Zero to give medical aid. SSI gives Wallace the code to Sector Zero and sends a team to aid. SSI knew about the accident and lied. You go to the second computer, unlock it, and can unlock the upstairs door. On that terminal is a bunch of deleted files (presumably the security footage from that night) and emails discussing "normal maintenance procedure" and further informing security that ALPHA (Jefferson) hired a merc (V) and, should security encounter them, do not interact with them.
Small thing I found interesting, a shard called "You Are What You Slot" is found down here too. It details a fictional assassin who kills and then steals the identity of her victims. Small and doesn't mean much on it's own, but the shards are hinting at the story here; one of false identities and manipulation.
Now, let's get to the main event; the secret room. Inside is a control center. Elizabeth is horrified and feels violated. She shouts that she's not letting SSI anywhere near them, only for her head to start hurting and she tells V to do what he needs to do. She leaves him. Inside the control room is a box of bloody medical supplies. The computer discusses "behavioral norms" for ALPHA (Jefferson) and suggests amplifying "neural dampening". It discusses things similar to Wallace's terminal, but from the other side; ALPHA is displaying odd behavior by hiring a merc, the SSI teams avoided meeting the merc, and then the actual accident that occurred injuring BLUE-66M during regular 'maintenance'. The other side of the room also has another data shard, "Rewriting Synaptic Pathways", basically talking about using tech to rewire the brain a bit.
Following some wires from the control room to the roof, we find a signal dish. Johnny (replacing Elizabeth for conversation now that she's gone), joins in that the tech looks prehistoric but functional and that Militech used it in the war; it requires line of sight to transmit data but otherwise can't be intercepted. We can see the tower and go to investigate. V tells Liz the whole deal; V can suggest that the Van near the tower could be SSIs or that it might not be due to unconventional tech. Liz then itterates twice that it's a stressful campaign time for Jefferson and V should talk to her, NOT him. "Sure, whatever" V and the player dismiss.
(I SWEAR WE'RE ALMOST DONE WITH THE SUMMARIZING FOR DREAM ON, I'M SO SORRY.)
We drive after the van, Johnny is suddenly excited for smashing a corpo conspiracy and iterates that citizens do not choose their representatives, instead they're chosen by "key players" who watch the Peralezes for weaknesses or blackmail material. We arrive at the facility patrolled by Maelstrom and the occupants of our van park, get out, and climb ladders to the roof where they get into an AV that is cloaked to be near invisible (as shown in a couple of vids on YouTube and this subreddit).
At the place, Maelstom is explained; "UNKNOWN USER" contacted them while driving the van for protection to take care of V and then destroy the van. Van's data makes it pretty clear; the Peralezs' minds are being manipulated, new neural pathways are being created, and their memories are being created, changed, or erased. There are also a couple of other names of other test subjects. The data is then erased. We do see an almost flower like symbol before the data is destroyed.
The agents on the cloaked AV CAN be killed and do drop a shard, thought it doesn’t have many more details, merely that they’re contacting HQ to arrange extraction and that the Van’s data should be destroyed and echoing the arrangement with Maelstrom mentioned earlier in their shards.
V calls Liz, Liz wants to meet in person instead of over holo and send him to a Japantown Raman shop (same one that used to be Rainbow Cadenza, coincidentally). Odd choice for an upstanding congresswoman. She says her nerves are shot, the ramen shop is a quieter place to meet than the apartment, and she needs a moment to gather herself since she last saw V, with V even asking if something has happened since they last saw each other. Of note, Liz is stress smoking the entire scene, something she hasn't done until now. She then explains, no, it's been over a longer period of time. She's been watching her husband change and act differently for awhile; he stopped reading, his taste changed, and he even insisted he was an only child and never had a bother when Liz asks about visiting the grave. Of note, yes, Antonio Peralez has a Columbarium Vault, which proves Liz is correct on this. She confesses that she herself has been told by others she's been acting strangely. V says she knew what V would find and she asserts that she doesn't know the who, how, or why, but "they're changing us". Jefferson apparently went on in great detail about a trip she swears they never went on, but she doesn't know if the vacation is a fake memory or if she's the one that doesn't remember.
She saw a stranger in their apartment tinkering with a monitor, only for him to be missing when it was reported to SSI and they looked at the feeds. The next day, she got a phone call from a stranger (whom she refers to by "he") saying that she's walking on thin ice and Jefferson could have an accident. They later erased all data that the phone call had happened. Elizabeth claims she's terrified for herself and her husband's safety and doesn't want V to reveal the truth. V points out "they" could be telling her to say that but it doesn't really change how she feels since she just wants Jefferson to be safe. She tells V to tell Jefferson it was SSI spying for Holt. She asserts she wants SSI out of her roof if they're spying on their sleep. She will take responsibility for firing SSI, but wants Jefferson to be safe and out of that fight. She adds a meeting with Jefferson to his calendar at Reconciliation Park. But, ultimately it's V's choice (especially since she has no idea if she'll remember the conversation) and leaves. Johnny jumps and and talks and mentions that there were talks like this back in his day and worrying about the damage a puppet mayor could do.
V heads to Reconciliation Park to meet with Jefferson. Entering, V is called by an Unknown Number which blacks out V's optics. They claim to know who V is, *what* V is, and what V wants. It doesn't matter what V tells Jefferson, but "don't dare cross that line" and "you're playing with fire". Its a garbled male robo voice, so safe to say it's irrelevant to the owner.
Enter Stage Right, our missing lead; Mr. Blue Eyes. He is standing on a balcony watching the place where we meet Jefferson. In the Scanner, he is labeled "Mr. Blue Eyes", has no known affiliation, is wanted for "SC 370", and is wanted for "Classified". His eyes are electronically glowing blue you can even see from several yards away. You cannot injure him as grenades do nothing and you can't aim at him. Of small note, and I don't know if this ACTUALLY means anything, but his hair style asset is referred to as Morgan Blackhand in the files, but could mean nothing if this hair is actually used by other NPCs. MOST LIKELY THIS IS NOTHING UNLESS SOMEONE HAS FURTHER INFO.
(Plot twist: It meant something. But we'll get there.)
V sits with Jefferson and can reveal the truth; "SSI is on the take from an unknown group to control your lives". V can even point out the absurdity of Peralez being as successful of a politician as he is without any corp sponsors. "They want you to be *their* mayor. Molding you like clay". You can tell Jefferson how to proceed and additional details, but it doesn't matter. Later, Jefferson will send a text and delete your number and so will Elizabeth, who will call you out for telling Jeff. In the end credits voicemails, Jefferson has decended into paranoia about some vitamins Liz gave him which he didn't trust so he sent them to the lab, only to then not trust the lab results saying they're fine. Jefferson Peralez is confirmed the new mayor during Late Act 2 and the major difference is his state of mind at the end game; either hiring V to be on his security staff or descending into absolute paranoia over everything in his life.
Lastly, Johnny appears and cryptically talks about back in his day when they'd talk about rogue AIs. Personally... I kinda completely dismiss this? It comes out of nowhere, Johnny cites NOTHING for why he'd bring this up in relation to the case, and I can't fathom a motive. I’d also point out that this isn’t the only time Johnny is outright wrong. In fact, he’s wrong A LOT in the game. For example, he criticizes V for listening to the Netwatch Agent and that he’s bullshitting you. Except, the agent is 100% correct that VDB did spike V as a suicide virus and Johnny is actually wrong. He also claims he doesn’t know what happened with Thompson after Never Fade Away, but this is a lie because Thompson is flying the AV Johnny takes to Arasaka in 2023. The only connection I can find is "Who is controlling Blue-Eyes" which might make Johnny correct, if just not in the way 'Rogue AIs' initially implies.
So, what actually has happened?
The Peralez family has been molded for a very long time into being the perfect political couple. They got scholarships from the Night Foundation for two fancy law degrees, have successful political careers, and Jefferson is running for Mayor on an anti-corp platform, an insanity for Night City. And he's actually successful at it. During a maintenance service at night on the Peralez's apartment, Jefferson woke up and shot an SSI/Unknown agent making repairs. The Control Booth knocked Jefferson out and they pulled the agent out of the apartment into the secret room. SSI put the Peralezes back into bed and hastily cleaned up everything, but the damage was done and Peralez hired V who uncovered mostly everything.
Elizabeth seems to be initially very upset by the discovery, but wants V off the trail when we meet her next. However, she's not in on it as she's equally a victim to the brainwashing/gaslighting and that's for certain. I think she's a pawn who is either too scared or too programmed to break the rules of movement on this chessboard. It's worth noting that, while the unknown entity threatens Jefferson's life and V's well being, they do not make due on either of these threats. I call their bluff. They have put too much work into Jefferson to abandon or kill him.
But, where else have we heard of this gaslighting brainwash process before?
"FULL DISCLOSURE"
Ok, we're on the shorter end so I don't have to actually explain this quest in full. Sandra Dorsett is a netrunner and a very skilled on at that, actually collecting data from Night Corp. She was kidnapped by the savs we rescued her from at the beginning of the game shortly AFTER she stole this data, suggesting Night Corp was behind it. This data is on the shard she asks you to collect during the aforementioned quest. V has full ability to NOT read it, but let's look at it; "Operation Carpe Noctem" ("Seize The Night" in Latin)
Described in it is an experiment on Night Corp's own employees where they are quietly brainwashing them and getting them to do whatever they want. They specifically cite an empathetic and calm employee who they got to fight a co-worker and then jump from a 16th floor window. The shard ends on mentioning that they're ready to install CN-07 on "our actual target".
I think multiple quests discussing brainwashing and gaslighting is too coincidental to be utterly unrelated to each other. I think Night Corp's actual target mentioned here is Peralez.
So, what is Night Corp?
Night Corp is the most mysterious of the corps in Night City. It currently operates to better Night City via philanthropic ventures, fundraising, community support, and city infrastructure. Basically, while Militech and Arasaka and the others operate in the city, Night Corp basically RUNS the actual city. They're also noteworthy for the level of security they have that even the best netrunners can't get much from them and, since they keep to themselves and seemingly just do city infrastructure stuff, no one really super bothers them. It has been run by Miriam Night, wife of late-Richard Night, until recently and we currently don’t actually know who runs NightCorp.
Originally, they were the Night Foundation, but that requires explaining Richard Night... oh boy, Lore Drop. I'll make it quick as possible.
Richard Night is the founder of Night City. He started as a partner of a firm, but his ambitions grew beyond that to founding "Night International" to build his dream; a city that would be so grand it would make all other cities pale by comparison, Coronado City. A capitalist mecha of opportunity, Night City would be run by corporations and have next to no anti-business policies on the books. Arasaka, EMB, and Petrochem were his first backers and he came into claim of land on the central-California coast; Del Coronado Bay and Morro Bay would be the location of his dream city.
(BTW, irl, Morro Bay, California is a real place. Been there, have family there, go there regularly, kinda cool!).
Despite being a capitalist mecca city and run by corps, Richard Night also dreamed it to be "A sprawling metropolis, free of crime, of poverty, of debt. A place where people could live safely, peacefully, without having to worry about the dire situations that were growing around the world at the time".
However, due to the design plans, Night didn't employ local contractors and instead got expensive architects and builders from all over the world. Local builders didn't like that, they had mob connections, bloodshed started. And soon Richard Night was murdered by an unknown assassin, presumably a mob hitman. The city was renamed Night City in his honor and his dream utopia became to embody everything that was destroying the world. Mob took control and corps didn't give a fuck since it didn't hurt them any until they eventually had to take out the mob gangs, but not in any favor to Night’s dream either.
Miriam Night, Richard's Widow, founded the Night Foundation (later Night Corp) to stick to Richard's Ideal dreams of what he wanted the city to be. They invest heavily in ecological research, alt power sources, civic infrastructure, public works, and charities and scholarships for Night City youth. "They've even managed to stay out of the normal corporate power struggles which tend to plague every other corporation, both inside the city and out. Even the shadowy corporate rumors about them, like having underwater bases in the bay or access to orbital satellites, remain unsubstantiated despite extensive investigation."
So, where does this put us now? We have ONE last quest...
"THE PROPHET'S SONG"
Garry The Prophet is our local crazy man. He spouts off insanities to anyone who will listen near Misty's Esoterica in Kabuki. However, some of his ideas aren't quite as much off the mark as one might think. There ain't no technonecromancers from Alpha Centuri (or Spanish Inquisition) nor is Saburo Arasaka an immortal vampire, but he was correct that Saburo wasn't dead and in fact immortal; via Mikoshi and The Relic.
He send you on a quest to investigate a meeting; he says that his ripper mistuned some cyberware in his head and he can hear their communications. You show up to a meeting between corps and Maelstrom. They say some nonsense phrases and transfer a data shard. Reading it ("Destroy After Reading") it seems like nonsense. But does include the line "The cages of men melt as night descends". You can decode it via a Null Cipher; first letter of every line: “Project Oracle Command Execute Plans”.
We don’t know what Project Oracle is. In real life, secret project or operation names actually tend to be chosen at random and are unrelated to the actual project (you can google funny stories about names that ended up awkward to the actual project), so this could mean nothing. But, narratives tend to give meaning to everything. Oracles are mythical in references and could predict the future or see the unseen. Perhaps perfect prediction via behind the scenes manipulations? Not sure we’ll get answers on this one for now.
Going back to Garry, he's been kidnapped. His protoge is screaming he's been kidnapped "Black suits came by - blue eyes and all". Blue Eyes huh? Further, she claims that they threw him into an invisible AV... Huh, like the one we saw back during "Dream On"? "Night's comin... The eternal night"
So, it’s time to jump us to the final step in our Fool’s Journey: The Sun.
“THE SUN”
The Sun ending has V wake up in their new penthouse apartment (with their love interest if they have one). Checking the computer, we see emails from our dear Mr. Blue Eyes. He wants an answer from V as to the job to the Crystal Palace he has planned and that they’re on a tight schedule for “obvious reasons”. We meet with him at the Afterlife and he talks about the job; Casino security is going into maintenance and V mentions giving him the casino client list. V also asks him to “hold up your end of the bargain”. They never discuss eddies or payment. It’s all in such vague terms. “Your end” or “Obvious reasons”. Smaller point but an email from Vik on the space shuttle also tells us that he’s asked around about Blue Eyes and has nothing; either he works with people WAY above Vik’s paygrade or he’s shady as hell… or both.
I think Blue Eyes knows V is dying (the obvious reasons) and I think the unspecified payment is V’s survival. V always says that they want to come back to their love interest so it’s not a mindless suicide run and I don’t think V would risk it all for nothing but eddies; especially not after Reaper (both versions) paint suicide runs as a horrible terrible thing. To then glorify it in another ending… no, the game is smarter than that.
Your love interest doesn’t seem to be too upset about the situation either. Panam and Judy leave V in The Sun due to their lives taking different directions, but it seems mostly amicable and understanding. They even express desire to see V again because they know V needs to do this job. Kerry, who stays with V in The Sun and expresses worry and also a desire to settle down with V, also seems mostly understanding that V needs to go on this quest. I don’t think they’d be so calm and loving and understanding if this were a suicide run. They know more than the player does.
Further, I think Blue Eyes isn’t after the casino aspect of the Crystal Palace at all. While that’s the major commercial aspect of the station as marketed to the citizen world, the station also has embassies from every nation on earth, facilities from all the major corporations, and is pretty much THE place where all the dark corporate espionage goes down. There’s so much more to this location than ‘casino resort’. *EVERY* corp has space stations and hideaways in space because the Crystal Palace offers it’s own legalities and opportunities that are not allowed within Earth’s terms and conditions. If they want to do some research that would be frowned upon elsewhere and get up to some Top Secret shit, it’ll be in outer space. Night City is controlled by corps and has lax laws, but outer space’s are even more so.
I think the cure V wants is not only on the station, I think it’s what Blue Eyes himself is after, but I’ll get there when it’s time to theory craft about the future.
I think it’s worth noting; Blue Eyes IS IN THE TRAILER FOR THE GAME. Yeah, anyone remember that shot on a shuttle with a guy being burned out from the inside? Yeah, he’s there. In the foreground. *Smirking*. The shuttle also seems like they’re in space.
These events leading to the Crystal Palace and the conspiracy with Blue Eyes are blatant DLC Hooks for the future and suggest a post-game DLC. This isn’t the first CDPR has done so either; Blood and Wine takes place after the story of Witcher 3 and is explicitly incompatible with the worst endings of that game. I think, conceivably, other endings where V is still alive could be roped into this adventure; Blue Eyes merely needs to hire them with the same offer of survival. While The Star takes V to Arizona and away from Night City, I think that choice of location is appropriate as, to even get to space for The Crystal Palace, citizens go from LAX to Arizona for a space port to launch them off Earth’s surface. They could have chosen anywhere else to send Panam and V, but they choose Arizona, huh. I do think Reaper, Temperance, and Devil will be locked out of this future, however, as all make any point of Blue Eyes hiring V irrelevant; there’s no V left to hire/save. MAYBE a rejected Devil ending, but I wouldn’t blame them for not continuing that conclusion either as Devil is one of the bad endings.
So, it’s finally time to really compile a lot of this information into where I think this is going in the next comment below
submitted by InkDagger to LowSodiumCyberpunk [link] [comments]

Edmonton, Red Deer or Calgary? (for a teenager)

My parents told my family that we are moving to Alberta. Mainly due to the cost of living here in the Toronto area and because we have family there.
It is almost certain that I will be moving to Calgary, but I just wanted to drop by and ask if somewhere else might've been a better place for me specifically. From what I've seen online, the 2 big cities are a big tie and Red Deer isn't terrible either. For reference:
-I'm 14, born in early 2007.
-I'm a huge political enthusiast - during my time here in Ontario, I visited Queen's Park (Ontario's legislature) and Parliament Hill whenever I could.
-I also volunteered in various political organizations. I do know the provincial capital is Edmonton but from what I heard online Calgary is more of a "political centre". I want to get into politics in the future. I want to continue to do that in Alberta.
-I like participating in festivals and events appropriate for my age.
-Although bars and casinos are irrelevant to me, I like big bustling city centers to just hang out in. With my friends and by myself. Malls, Libraries, Museums, Places of Interest etc. I also like a variety of restaurants - I am a big fan of those.
-Because I can't drive (due to my parents' rules) I rely heavily on public transit. I am a good cyclist but I can only do that for so many months of the year. I'd assume even less in Alberta because there is more snow and winters are harsher?
-Prices - Which place offers more teen-friendly prices?
-Employment - I want to start working when I move. Which place is the best for me to do that?
-News and Journalism - which place has better journalism? (Variety of opinions, journalists, better coverage across a wide range of topics) I always read physical newspapers, because I collect them.
Just wondering. Thanks in advance.
submitted by NorthComrade2860 to alberta [link] [comments]

Working Wise or Wizardly Working: how magic items affect the world

Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks.
Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want.
Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc.
While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and
Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.

Uncommon

+1 tools.
That's right, +1 tools. Not +1 weapons.
Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard[1]. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard.
Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards.
Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear.

Bags of Holding, Handy Haversacks and Portable Holes.
AKA your transporty boyes.
The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses.
Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction.
All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city.
But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely).
Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business.

Broom of Flying.
I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic.
As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not.
You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job.
But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something.

Decanter of Endless Water
I think anyone can see how infinite water is broken as fuck[2]. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used.
So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential.
Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly.

Hat of Disguise
This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself.
Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions?
Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long.

Ring of Mind Shielding
A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation!
One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss.

Sending Stones
Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day.
Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time.
Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.

Rare

Bag of Beans
An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1[3], a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot[4], and a 1% chance of leading anywhere.
Why bother with tomes when you can get twice as many stats from a bag of beans?

Helm of Teleportation.
1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week[5].
That's a lot of potential trading to be had for sure, but why stop there?
Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient.
Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item.

Manuals/Tomes
For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years.
The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them?
And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind.
And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them[6].
One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?

Very rare

Candle of Invocation
For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance.

Carpet of flying, Peregrine Mask
Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has.
A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets.

Cauldron of Rebirth
If there's one thing Tasha's Cauldron has brought us, its this cauldron.
It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature.
Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand.
If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected.
If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong.
Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind.

Crystalline Chronicle
Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp.
That means two spells on average, so let's take a look at a few good options: Continual Flame[7], Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection.
The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing[8].

Legendary

Staff of the Magi
This is, i think, the most powerful item in the game.
Has a bunch of charges, yadda yadda, here's the important part:
  1. When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
  2. It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots?
There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful.
As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects.
You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff.
Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.

Notable mentions

These are items i left out, but which i will get yelled at in the comments if i "forget" about them.

Anything that creates energy
The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull.

Alchemy Jug (uncommon)
It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item.
As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc.

Cap of Water Breathing (uncommon)
It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item.

Horseshoes of Speed (rare)
Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat.
And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there.

Lyre of Building (rare)
At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action.
Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell.
Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.

Conclusion

To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.

Notes

[1] There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.
[2] Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.
[3] The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.
[4] The mummy lord could have anything, even another bag of beans!
[5] Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.
[6] And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.
[7] See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.
[8] You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
submitted by DungeonMercenary to DnDBehindTheScreen [link] [comments]

Unleashed pt. 43

u/eruwenn put a lot into this one, so big thanks for that. Hope you guys enjoy.
First / Prev / Next
Eruwenn stepped into the hangar of the Galactic Federation ship Takogni, her assistant Cygna close behind. With steady and sure steps they approached the remarkable group in matching uniforms — black pants, black jacket, and a visible collar of a coloured shirt — that stood before them.
Norrin, the Herald of the Awakened Queen and easily the most striking individual they had ever beheld, stood at the front with a brazen lack of clothing on his mirror-like skin. Flanking him were two silver-haired individuals in smart uniforms that sported red collars. One was a behemoth of a dark-skinned man, with a runic pattern in glittering silver curving down one side of his face. His shining silver hair was tied back into a braided ponytail. The other was as pale as her companion was dark, and the shortest of the three by far. She had a cropped silver bob, and she watched them with fierce eyes.
As she approached them, Eruwenn noticed patches on their shoulders, and quickly recognised the image to be a monochrome depictions of the furry human ambassador in a ferocious pose.
Standing to the right were a dozen more individuals in black uniforms, though these ones sported yellow collars peeking out from under their jackets. They were mostly Rinoxian, Kasurian, and Ashi, but she noticed a few individuals from other races that stood amongst them. They stood in formation, standing in three rows of four, and carried energy rifles, side-arms, and ceremonial blades that she hoped were simply ceremonial. Despite their relaxed stance, Eruwenn also noted that their weapons were powered up..
The Terran Wolves had been formed a little over forty cycles ago, hiring ex-military and mercenaries to fill their ranks. Substantial pay and benefits were an obvious draw, and many were excited to be part of something new. The inclusion of Kasurians was odd, but fitted with the attitude of the proposed colonies. Quite the honour guard for the newly reassigned, and demoted, Anatidae.
Norrin gave a sharp bow as she neared him. “Greetings Ambassador Aix Sponsa. I will escort you to the Orkal.”
She returned his bow, and smiled warmly at the use of her new title. “Thank you for accommodating me at such short notice. My reassignment was, unfortunately, hastily pushed through — I do hope I have not inconvenienced you?”
Norrin shook his head. “Not at all.” In her role as Councillor she had aided them immensely, protecting the independence of the new colonies in Aaron’s absence. It had cost her dearly. “We have set aside accommodations for you, as well as a small office area. Your belongings have already been delivered.” He turned, and the doors to the large Fae’Dan shuttle behind him opened. “I fear there won’t yet be much for an ambassador to do. We are still very early in the construction phase.”
As Eruwenn and Cygna took seats in the luxurious shuttle, they both noticed that only Norrin and the two red shirts had entered. As the doors closed, the ambassador's curiosity grew enough for her to speak up about it. “Are the others not joining us?”
Norrin took a seat opposite their guests, glancing briefly at his two companions as they moved to the small pilot's cabin. "No," he said simply, "they will be flying the escort fighters.”
“Fighters?” Cygna couldn’t help but say out loud. “All twelve of them?”
Norrin eased himself back in his seat as the shuttle began to move. “We take your safety seriously. The Queen was most insistent.” He tilted his head and looked directly at Eruwenn, motioning with his hand towards the door to the pilot’s cabin. “Thor and Ripley have been assigned to you as your primary security detail. Should you have any other concerns, do not hesitate to contact me directly.”
The Anatidae nodded graciously. She knew full well that her death would be too valuable a political tool for the Sentinels to pass up. Her being manoeuvred to this position so suddenly was proof that greater powers were at play. “We are both grateful that you are taking such precautions. I look forward to thanking the Queen in person.”
Norrin gave a light chuckle. “I would strongly advise against using that title in her presence.” He opened the arm on his chair, exposing a small display. He began tapping the screen as the wall to his right flickered to life. A large circular structure was now visible, sitting at the centre of a constantly moving sea of drones, shuttles and ships. “As you can see, construction is progressing rapidly on the main docking ring. Once that is completed we will expand to the additional levels. The design is still being updated, as we are incorporating some human ideas.”
Eruwenn was carefully comparing the size of the ring to the shuttles buzzing around it. “Human ideas? I assume “very large” is one of those.”
“In fact, yes. Go big or go home.” He smiled. “Build it bigger, faster and stronger is the human way. This will be a very unique system station.” He leaned forward and gave a broad grin that reminded Eruwenn a little too much of the human’s. “Of course, being outside Federation space we are not bound by certain rules. For example, those that prohibit certain automated weaponry on stations primarily used for trade. Another human ideal regarding big sticks, especially as we are so close to enemy territory.”
Cygna looked closely at the silver man, his face emotive and yet seeming inanimate at the same time. “We passed two Rinoxian dreadnoughts at the system edge. I’ve seen almost a dozen Ashi heavy cruisers in the system, and various other military vessels. Who needs sticks with friends like those?”
Norrin sat back once again, placing his hands in his lap. “There were several attacks upon our supply ships. This happened despite the truce with the Ashi while amnesty negotiations continue.” He gave another smile; they all knew it was the Sentinels. “This no longer happens, thanks to our friends.”
His cheerful manner and polite tone gave his words an oddly ominous feel. Eruwenn watched his eyes, but only saw herself reflected in chrome pupils. She changed the subject. "How are things progressing with the release of the other Inorganics?"
Awakened,” he said swiftly and firmly, then smiled before moving on. “There are over three hundred who have taken Earth citizenship and are now working with us. In ten cycles that number will have doubled. In thirty, we will have thousands.”
Eruwenn raised an eyebrow. “So many, and so quickly?”
Norrin nodded. “The legislation you helped draft with the Kasurian and Rinoxian ambassadors was swiftly adopted.” He gave another of his knowing looks. It had been her last piece of legislation. “The campaign by the Kah’Ree also worked to our advantage. Their belief that we were stealing jobs and illegal citizens persuaded other races to back our removal. It seems a misinformation campaign via Spacebook had convinced them we were sleeper agents of the human empire.” He gave a light chuckle. “Biding our time before we took you down from within.”
The ambassador was warming to the chrome man sitting before her. In different circumstances, he would have made an exceptional politician. “I saw the pictures of the little yellow men advocating your people’s removal.”
Norrin disliked the imagery immensely, but they had proven just as useful as Alexa had claimed they would be. “Minions. A fitting name.” He brushed them from his mind and continued his briefing. “As you know, there is a grace period as employers make alternative arrangements. When that ends we will be sending teams to retrieve our brothers and sisters.”
Cygna was curious. “Brothers and sisters?”
He waved a hand dismissively. “Metaphorical turn of phrase. Prior to my awakening, my role was to travel between our people and perform something we called sharing. The giving and receiving of core nanites, to maintain our unity. Others also performed this duty, but we do have an undeniable bond. We know the location of all of our kind, and we will free them all.”
There was a gentle shift in gravity as the shuttle came to a stop. As the doors opened Eruwenn was struck by a cacophony of sound. Overlaid on the grinding base notes of a mechanical din were yelled communications in every vocal range that was audible to her species. She cautiously took a step outside, only to see that things looked just as chaotic as they had sounded. As the two red shirts joined them, she spoke, finding that she had to raise her voice to an uncomfortable level in order to be heard “Is it always this busy?”
A deep voice from behind her let out a booming laugh full of warmth and humour. The giant spoke, and Eruwenn wondered if he was the one named Thor, or Ripley. “This is the quiet hangar. You should see the construction crew bays.”
The Herald led the way. His chrome form made his authority easily recognisable and the crowds parted before him. “Thor is correct, this is a working ship and ill-suited to guests. The Orkal was originally a Gowe construction platform, retro-fitted by the Selari Trade Alliance for system development and asteroid mining. Until more ships arrive, it must act as the hub of this system.”
Cygna ducked as a small drone shot past them. “I’m surprised they were willing to trade with you after their experience with the human.”
Norrin turned to face them, walking backwards with as much confidence as he had forwards. “The Selari Trade Alliance are providing considerable resources at exceptionally favourable rates.” He decided not to mention that the Selari Trade Alliance was now a subsidiary of the Black Dragon Corporation. “The Ley’Rulians already have a platform in orbit of the first planet. They cannot share atmosphere with most species, but they have a number of Awakened working alongside them. They are prioritising an orbital station, however planet-side construction is now underway. We also have three construction platforms coming from the Doytarans. One of these is a Parsuli class and will become home to our more esteemed guests, such as yourselves.”
It was Eruwenn’s turn to be surprised. “The Doytarans?”
Continuing his perfect reverse walking, Norrin smiled. “Ah yes. Their treaties will be submitted to the Federation in the next few cycles. The surge in replicator use for human cuisine and the opportunities for advanced fabricator installation throughout our new system proved most enticing. Doytarans love profit.” They stepped onto the elevator, and paused as several people who had been walking behind them were deterred from also stepping in by Thor and Ripley. As the doors closed and the noise was cut off, Norrin continued. “I apologise if we seem rude. Safety first.”
The pair of guests nodded in gratitude. Eruwenn, ever the politician, was running through the lists of races the new colonies had allied with. “Including the Doytarans, you must have independent treaties with twenty different races of the Federation. That is a formidable feat.”
“Thirty two, including the Doytarans. Negotiations are underway with a further ten races.” Norrin watched the shock on the Fae’Dan’s face, as the Anatidae held her composure. “It is good to have friends.” As he spoke the doors opened, and he led them down a long dull grey corridor, rounding several corners, before coming to a set of double doors. “Your shared quarters. I’m sorry we do not have the space for separate accommodations.”
Eruwenn smiled. "No need to apologise. Under the circumstances, you are already being extremely accommodating." The doors opened, and she beheld a large lounging area. A vid screen occupied an entire wall in the far corner, accompanied by some seats and a replicator. On the opposite wall were the boxes that contained their belongings, and three doors — likely two bedrooms and one bathroom, she surmised. "This is more than sufficient," she said at last. "We will be most comfortable here.”
Norrin bowed his head. “It is a temporary situation. I promise your next quarters will be more representative of our gratitude.” He turned and spoke quietly to Ripley, while Thor stood still in the doorway, then returned his attention to the guests. “I will leave you now. Please let your escorts know if you would like to explore. Your office will not be ready until tomorrow, however we have a lively market and recreation area. We can arrange additional security should you wish to explore a little.”
The Anatidae held up her hand to stop him from speaking further. “I think we will unpack and prepare for our new duties tomorrow. Do you know when we might meet with Alexa?”
Norrin tilted his head as he considered this. “Alexa is currently on her way to meet with the Righteous Fury. They are attending a meeting at Rinoxian High Command. We are hoping to gain their support for our amnesty initiative, as well as make arrangements to join the incursion into Hive space.”
Eruwenn nodded. Things had been set in motion all across the Federation, stemming from the point they had received the footage of the human's death. Despite his non-member status, there was a push from a large faction for retaliation. An unusually strong push, one she had resisted. Her offices were raided three times under suspicion of subversion. The Sentinels found nothing every time, but she had known from the first instance that her cycles were numbered. They had other ways of removing their opposition, and it was her resistance to retaliating against the Hive that was, ultimately, the cause of her reassignment.
The footage that had caused so much turmoil was, as was typical of the Hive, entirely without sound. It was also poorly framed and edited. The small human was barely in shot before being obscured by the large Hive entity that appeared to be chasing him. Aaron's popularity meant that there was an immediate outcry against his reported death, and the traditional media still seemed solely intent on fanning the flames of anger. Those who had once been his strongest critics now extolled the virtues of humanity, lamenting the loss of the last of his kind. His journey with the leokas had been shared, edited, remixed, commented on, and analysed many times over, each time strumming the heartstrings of his followers.
"You still think he is alive?" Eruwenn asked, breaking the silence that had fallen during her introspections.
Norrin smiled and turned to leave, calling over his shoulder as the doors closed. “The corpulent female is not performing vocally.”
As the door closed Cygna flopped down into one of the armchairs. “Well, that was cryptic.”
The ambassador walked to the replicator to order a hot tea, allowing herself a small smile when she found Eluin flower tea already under the favourites alongside several of her favourite biscuits. “Thank you Rilla,” she said softly.
The Fae’Dan allowed her whole body to relax fully for the first time since they had received the video that had changed so much. She sank deeply into the armchair, her head falling backwards. “Can you believe this place? I didn’t know there were so many shades of beige and grey.”
Eruwenn nodded. The bland colour scheme had not gone unnoticed by her, but more importantly she had also been surprised by all that they had seen so far. “I had not expected them to be so far along in such a short period of time. From what was said I get the feeling they will be exponentially increasing activity here. It’s certainly ambitious.”
The central door on the wall behind them suddenly opened, accompanied by the sound of a bodily waste recycler finishing its cleaning cycle. Ranjaz swaggered into the room, his hands fluffy from the auto-dryer. "I would give it a while before going in there."
Cygna screwed up her face in disgust. "What were you doing in there?"
"Honouring my ancestors." He raised an eyebrow and took a seat opposite the pair. "What do you think I was doing?"
The Anatidae gave a brief roll of her eyes. "She means, why are you in our room?"
"Welcoming committee." He smiled, showing his fangs. "I'm in charge round here, mostly. We're following a human strategy. Divide and conquer. So, we split up to, you know, conquer stuff."
Cygna sniped back, "That's not how that works."
"Says you." The Kittran shrugged. "Allistan and I were put in charge here. He manages the numbers, and I manage the people."
"And Norrin?" Eruwenn enquired.
Ranjaz sneered. "Alexa’s snitch. He shut down my casino and keeps bringing those Awakened on board and giving them jobs."
The ambassador raised an eyebrow. "Casino?"
"For morale." He punched his fist into his other hand. "When Aaron gets back he'll understand. Pay the workers, then get them to give their pay back - happily. It's brilliant."
Cygna sat up in her seat, unsure of the Kittran. “Mister K’Lua, if you could get to the point. We have had many tiring cycles of travel and would appreciate a little rest.”
He looked her up and down and flashed his most charming of smiles. “Call me Ranjaz.”
Eruwenn attempted to bring the conversation back to task. “You said you were divided. How so?”
“We split up, that’s what divided means.” He rolled his eyes, mimicking her earlier action. “And the Doc said you were smart.”
Realising she was being tested by the Kittran, she began to laugh. “What is it you require of us?”
Ranjaz smiled – straight to the point, he liked that. “I want you to be boring. Like, super dull and uninteresting. Think Jarby-like, but more Jarby-like than that.”
The ambassador was intrigued. “Why?”
He tried to keep his voice calm, but his tail swished happily as he made his dramatic reveal. “So nobody notices when we leave.”
The claxon was surprisingly quiet, and it wasn’t until the horrendous smell hit his nose that Aaron realised the door to his death wasn’t going to open. Behind him, the airlock unsealed. A huge, clawed hand grabbed his shoulder, so hard that it bit into his flesh. The claws sank deeper still as he was hoisted into the air and carried backwards by the huge Hive creature.
“Graaaah,” he roared in pain. “Get off me you fucking Bug’s Life reject!”
A strange smell assaulted his nose. Combined with his hangover, it pushed him over the edge and he vomited all over his own chest. The creature carried him, legs dangling in the air as blood and vomit stained his clothes. He coughed, the movement causing the wounds in his shoulder to open further, and he cried out in pain again. He was woozy now, and as the creature walked he seemed to lose his sense of time.
Anty stood in front of a large door and while it began to enter a code, Aaron dangled helplessly from its grasp and looked back down the corridor. Where his blood and vomit had dripped, the moss was now glowing brighter. From small holes in the walls glowing blue aphids the size of hamsters began to appear. They quickly headed for the bright spots on the glow-moss floor. “This place is really trippy,” Aaron mumbled as his fever rose.
The door opened suddenly and Aaron was taken inside a room with gently pulsating walls. Large vines crisscrossed the ceiling, combining into a series of woven braids as thick as tree trunks running down the far wall. At the end of each vine was what appeared, to Aaron, to be a gigantic blue jelly bean. He was starting to realise the constantly changing odours were coming from his captor, but this information was more confusing than helpful.
He was dropped unceremoniously on top of one of the giant jelly beans. Before he could move, he realised he was sinking into the cold and gel-like substance. It was a deeply unpleasant feeling; his skin felt like the blue goo was toothpaste and he was orange juice. He had begun to make some headway in struggling free when Anty's hand came down atop his head, pushing him down to submerge him completely. He tried to wriggle free but the goo was too viscous to move in, and his eyes widened in terror as he desperately held his breath.
Anty leaned closer, watching him struggle helplessly. The human’s jaw clenched tighter. The creature's mandibles were clicking, although Aaron could no longer hear them, and he realised that thankfully he could not smell it any longer. Bubbling up through his mind was the thought that his headache was gone, followed swiftly by the realisation that the pain in his shoulder was also gone. Something else slowly became apparent; he wasn't running out of breath.
He felt refreshed, soothed and at peace. Physically he felt refreshed, soothed and at peace. The thought foremost in his mind, however, was Am I dying? followed slowly by Is the goo paralysing me so I can be eaten alive? Am I being dissolved to feed the glow moss? The cleaner aphid-hamsters?
Whatever was happening, it slowly dawned on him that he didn't really have the energy to mind, as it was quite pleasant. Relaxing, even. He drifted off to sleep, cradled contentedly in his giant blue jelly bean.
Outside, Anty began to have trouble breathing and staggered towards the exit.
Golden eyes hovered in the dark, and Aaron groaned inwardly. "Boy, this shit again."
"YOU LIVE." The voice had no discernible emotion.
Aaron ran his fingers through the sand around him. "Why are you here, Golden Eyes?" Saying it out loud was a relief, as he was certain it was the 'One Who Remembers' who was haunting him.
"I AM WHAT REMAINS. THE CONNECTION WAS BROKEN. I AM NO LONGER THE ONE YOU FOUGHT." The voice was distant, as if forming these thoughts took a great effort. "I AM A FRAGMENT."
Aaron sighed, wondering if this was why he had stopped healing and why he could no longer turn off his limits. “So you’re messing with the nanites Alexa gave me? Why? If I die, what happens to you?”
Before he got an answer he felt a strange sensation around his body, like pulling a foot free from deep mud. Cold air touched his skin and he felt the hard ground below him. He was in the same room, but his jelly bean was gone. He stood, and realised he felt amazing. He’d never had a spa treatment, but he imagined this would be the after effect. He walked towards the door and heard a sound behind him.
Glop Glop
From the vine that had been attached to his jelly bean another was beginning to grow, only this one was orange.
Finally free from his hangover Aaron took stock of the situation he was now in. Other than the clothes on his back, he had nothing. He looked around for an improvised weapon...and found nothing. He walked to the door and it opened automatically, but the corridor was empty. “Fuck. What is going on?”
He walked a short way down the curved corridor and saw a strange red shape on the glow-moss floor just up ahead. He slowed and crouched, inching forward. As he saw further around the bend it became very clear that this was the corpse of a Hive, maybe even Anty. The glow-moss beneath it glowing a dull red, and in contrast to the aquamarine it seemed ominous.
He stood up from his crouch and carefully approached. Aaron had no idea how to check for vital signs on an eleven foot tall ant monster...so he kicked it. There was no response, and he decided to press on. “Fragment. I know you won’t, or can’t, respond while I’m awake. But I’m going to talk to you anyway because this is some creepy shit.”
As he rounded another corner he came upon another body highlighted by the ominous red glow in the moss. A short while later he came across another. And another. Aaron pressed onward, ceasing to check for signs of life after the tenth maybe-corpse. Finally he reached a potential point of interest: a junction where three new paths opened before him. "There are no signs. How the hell am I supposed to know where I am?”
He sat down on the floor, and found the moss to be surprisingly comfortable. “If I just wander around aimlessly, I might not find my way back here. Do I need to find my way back here?” He paused and waited for Fragment to reply. “Good point. What if I get hurt? I might want to hop in a jelly bean.” He stood and looked back the way he came. “I should probably see what’s behind door number two. Food would be good.”
He pushed himself to his feet and turned back the way he had come, heading straight for the nearest door. Its failure to open was surprisingly anti-climatic. Fourteen failed door-opening attempts later, one finally deigned to admit his passing. Behind door number fourteen stood rows of crates and boxes, and after opening a few up he found that they all had the same dry bricks in silver foil packaging. "If I was a betting man," he said to both himself and Fragment, "I'd say this was emergency rations." The foil was easy to tear, and inside was a large grey block that crumbled easily. Too easily, in fact. "Shit, it's worse than a granola bar.”
Crumbs scattered at his feet and the moss glowed brightly around him, which seemed to prompt the large aphids to come from the walls to begin cleaning up around him. “Well you like it.” Then he remembered them rushing to his blood and vomit. “I guess you guys aren’t picky, though.”
Deciding he wasn’t hungry enough to try it – yet – he shoved a block into one of his pockets. It was a tight fit. He looked at the open bar in his hands, and then down at the aphids. Was he crazy, or were they gathered around him now, staring up at the source of food in his hands? He shrugged, then crumbled up the rest of the bar and scattered it over the floor. “I am a generous god, serve me well.”
As he turned to leave he saw his cryo unit in a corner. “Kinda rude that I was put in with the blocks of kitty litter, don’t you think?” He stepped over the dozens of aphids now feasting. They did not reply. “Yeah, you guys are kinda cute, I suppose.” Struck by a sudden impulse he grabbed another block and began crushing it, then carefully opened one end to take a pinch of space-granola. He scattered it, watching the aphids hurry towards the glowing areas.
As he continued his exploration, counting doors and sprinkling aphid snacks, he quickly noticed that the aphids avoided the dull red glow-moss. Dead Hive were, it seemed, off the menu. After several more doors he found the room with the strange round terminal. Deciding he would rather not chance summoning another creature he left it alone, mentally noting the door’s location.
He began to whistle to himself as he chatted to, and fed, his followers. To fill the silence he even told them the story of a piper from Hamelin, promising not to lead them to their deaths. As the door to the jelly bean room opened he was almost enjoying himself. Taking a moment to look round he saw the small orange jelly bean had grown almost as big as the others and was now blue at one end. “Well, that’s pretty cool.” He pointed at it, hoping one of his aphids would take an interest. They did not. “Well, I guess you see this shit all the time.”
He stopped by the store room and grabbed another food brick on his way back to the junction. The long corridors and strange lighting made him lose track of distance and time. Facing forwards, the path continued on the same loop he seemed to be following. Right was an incline, left was a gentle slope. “More of the same, or do we change levels?” He tossed crumbs towards each path. “Six vote forwards, seven left and eleven vote for going up. What about you, Frag?” He paused for a moment. “Abstain, huh? Then the bugs have decided.”
The incline was gentle, but tightly spiralled compared to the previous corridor. There were no doors, but there were a lot more bodies. His search went on for what felt like hours, opening doors that led to rooms containing things he didn't understand. He was growing tired and had used up all of his space-granola on the aphids. He came to another junction.
Only a handful of aphids still followed him after the food had ended. He was growing hungry and tired, ready to head back. There was a noise ahead of him, and suddenly the remaining aphids scattered, flying to the nearest wall holes. His chest tight, he let curiosity draw him in.
Another body lay ahead of him, but this time, something moved. Something big. Aaron hunched down, trying to see what it was, the bulk of the fallen Hive obscuring his view. Legs – multiple sets of them – began to emerge, followed by a head with glistening eyes. Aaron’s blood froze. It was a horrifying spider-like creature, almost as big as he was, and it was walking around the fallen Hive in Aaron's direction. Then it raised its head, and began to move faster.
“Fuck that!” Aaron took off at a sprint, racing back the way he came. “Nope. Nope. Nope!” He leapt over Hive bodies, racing for the nearest door he knew would open. He could hear the clicking of many legs and chanced a look over his shoulder. It was gone. Then something caught the corner of his eye, and his heart gave a jolt of fear. It was above him. He dove aside just as it landed where he had been, then he scrabbled desperately to his feet to run onward.
Three, Two, One. The door opened and he rushed inside. “Close. Fucking close!” He listened to the sounds of skittering growing closer, and it was just in the nick of time, or so he felt, that the large door finally slid shut. The room was filled with strange bulbous white shapes dotted around the floor, and had some vines running down one wall. No weapons, nothing to bar the door. Aaron held his breath as he suddenly heard the sound of scratching at the door, but the seconds ticked past and it did not open.
“Damn it, Frag!” Aaron moved to the back of the room. “Why didn’t you warn me!” He sank down and leaned back against the wall. Just as he was beginning to feel almost comfortable in his current position, one of the vines moved and stretched out towards him. He rolled forwards, pushing himself across the ground to escape. “What now?”
A large yellow flower bloomed upwards, becoming a large vase shape as big as the human’s head. It began to fill from the bottom with something, and Aaron edged closer. Peering inside he gave the contents a quick sniff. “Smells good.” He reached out and hefted the vase-flower, which came away from the vine far more easily than he had expected. Aaron watched as the vine slowly returned to the wall. “So, is this a drink? Or a scented industrial cleaner? Frag? You got anything useful to say?” Silence.
He propped the vase up against one of the pods, contemplating it. He remembered encountering a fruity-scented shampoo as a child. It had tasted nothing like the smell, and he wasn’t about to drink alien flower juice just because it smelled tropical.
Stretching out on the floor, his weariness outpaced the dwindling adrenaline. “I guess it can’t come in.” He watched the door, his heart rate returning to normal. “But, I can’t go out.”
The scratching outside continued, and Aaron lay with his head on his arm, watching. As he began to fall asleep he saw several of the aphids gathering around the flower he had abandoned. “Help yourself, guys.” One of them approached him, braver than the others, and he tentatively reached out a hand. Spooked, it pulled back, but as Aaron continued to hold his hand steady it came closer, slowly, millimetre by millimetre. Finally it was within reach, and after a few more moments to make sure the skittish thing wasn't about to dash off again, Aaron gently stroked the back of its head with the tips of his fingers. It made a low buzzing sound, fluttering its wings, and the human fancied that it might be a sign of approval.
The aphid's blue glowing abdomen brightened for a moment. Then it faded, and it darted off to rejoin the others. Aaron, exhausted, finally gave in and slept.
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2020 Playing Card Holiday Gift Guide

My favourite decks from the past year

Playing cards make the ideal gift, particularly the many beautiful custom decks available nowadays. Almost everyone can use a deck of cards at some point, so they have an instant and universal appeal, especially if a deck has some customized artwork and is packaged in an appealing tuck box.
In this list I want to focus on some of my favourite decks that have come out in the past year 2020. This year has been a challenging year for many of us in light of the coronavirus that has swept across the world. But in the middle of all this darkness, there have also been some bright spots, which include the brand new crop of custom decks that have appeared in the marketplace.
The suggestions I'm making are very much a matter of personal choice, and other playing card enthusiasts might make other choices. I haven't seen each and every deck that hit the market in the past year, and there are undoubtedly plenty of other worthy decks that qualify for a list like this. I've also not included any decks that have haven't yet been produced, even if they have been crowdfunded. This list strictly covers decks that you should be able to obtain from online retailers and resellers. I've also not included so-called "hype decks" that sell out almost immediately at the publisher level (e.g. Fontaines), but only those that enter retail channels and are more widely and readily available.
I've also included links to where you find them at PlayingCardDecks so that you can see images of the tuck boxes and cards for each item, and because they're the retailer I personally buy playing cards from the most. But you should be able to find these decks at most online retailers.

Popular Series

Several series of playing cards have become brands of their own, and achieved nearly cult status from collectors. This past year has seen some great additions to the line-ups from popular series that include big names like Jerry's Nuggets, Cherry Casino, and NOC.
Jerry's Nugget Aqua Playing Cards - Jerry's Nuggets are a modern icon in the world of playing cards, due to the cult status of this deck, which was praised by cardists around the world. It was originally printed in the early 1970s, and was so much in demand in recent decades that copies fetched over $500 in the secondary market. A very successful reprinting of the original blue and red decks happened in 2019, and in the past year we've seen multiple reprints in different colours. Among my favourites in this series are the bright colours like orange, yellow, and green, which have all appeared in the past year. But there's also something for those who prefer a more muted look, such as steel and black. For more in this series, see Jerry's Nugget decks.
Cherry Casino Tropicana Teal Playing Cards - The Cherry Casino decks capture a retro vibe, and are a throwback to the old fruit machines from gambling halls, with their distinctive cherry artwork. For me the real appeal of this series lies in the gorgeous card backs, which have a metallic sheen making them feel instantly different from all other decks. The face cards are all quite standard, so that makes them ideal for card games or card magic. Multiple new colours continue to appear in this series, such as Flamingo Quartz Pink, and most recently McCarran Silver. For more in this series, see Cherry Casino decks .
NOC 3000X2 Purple Playing Cards - The acronym NOC originally stood for Nothing Only Colour, and in line with this the initial decks in this series were all very minimalist. Many people like to collect and use the NOC decks, and over time the series has evolved somewhat. The most recent releases show some new splashes of creativity, and with the NOC 3000X2 deck we travel into the future, past the year 3000. Vibrant purples and pinks inhabit the landscape of the cards, for a very modern and flashy look that is particularly well suited to cardistry. This particular deck is also available in a matching pink version. For more in this series, see NOC decks.

Popular Brands

There are several big brands that you can count on for quality, and this year was no exception, with big companies like Theory11, Ellusionist, and Art of Play all continuing to contribute wonderful playing cards to the market.
James Bond 007 Playing Cards - When it comes to glamorous tuck boxes, it doesn't get much better than the luxury of playing card producer Theory11. This wonderful deck is a tribute to agent 007, James Bond. I collect most of the Theory11 decks, and this one is particularly terrific, with a supreme tuck box, and Bond-inspired paraphernalia on the court cards and on the card back. Close observers will find many Bond gadgets and more. Theory11 have put out several stylish releases in the past year, another one being the Hollywood Roosevelt deck. For more, see Theory11 decks.
Shadow Masters Legacy v2 Playing Cards - One of the companies at the forefront of the custom playing cards movement was Ellusionist and their Black Tiger deck continues to be a modern icon. While they've since been overshadowed by the many custom decks produced in the crowd-funding era over the past decade, they continue to produce some memorable decks from time to time that are worth picking up. The Shadow Masters Legacy v2 is a black deck in the classic Ellusionist style, and represents the kind of thing that made them great to begin with. A jet black background is the chief feature of this deck, and the red and white used for the artwork and pips stands out beautifully against the inky black. This deck compares favourably with any other deck from the modern era. For more, see Ellusionist decks.
Yellow Wheel Playing Cards - The brand Art of Play is the home of influential cardists Dan and Dave Buck. Their Red & Blue Wheel decks are among my all-time favourite decks, with gorgeous metallic inks as part of a split-pip design. The Yellow Wheel deck is their latest entry in the Wheel series, that retains the original card backs but now in yellow. But the highlight is the card faces, with the split pips employing a stunning metallic silver that complements the cards beautifully. This is a completely custom deck that is certain to impress anyone who sees it. Art of Play produces many new decks each year, and their Henry & Sally deck is a fun novelty release also worth checking out. For more, see Art of Play decks.

Popular Designers

They are a very select group, but there are some notable designers in the playing card industry who have developed a real name for themselves, have generated a large following of loyal fans, and continue to produce high quality custom decks on a regular basis.
Italia Radiosa Playing Cards - Italian designer Giovanni Meroni is the man behind Thirdway Industries, and his playing cards are in high demand from collectors around the world. His signature style is immediately recognizable in each of his decks, and this one is no exception. Along with its companion Italia Segreta, it's themed around the wonders and secrets of Italy. The unique court cards are the real highlight, showcasing Giovanni's usual creativity and style. The number cards are also fully custom. These are the kinds of decks that will hold their value well in years to come. If you want even more vibrant colours, check out Modern Idols, from the same creator. For more, see Giovanni Meroni decks.
Postage Paid Playing Cards - Behind the brand Kings Wild Project is Jackson Robinson, who is one of the few professional designers that actually makes a living out of designing playing cards. This deck was inspired by the idea of playing cards functioning as postcards, each with its own stamp and post paid stamp. All 50 US states are represented on different cards, and everything about this deck is fully customized. This deck was produced in only limited numbers, so it will be out of stock in most places. But if you're quick, you can still grab Jackson Robinson's General Admission deck, which applies a similar concept to tickets, with each card representing a vintage ticket stub from the early 20th century. For more, see Jackson Robinson decks.
Kodiak Playing Cards - From popular designer Jody Eklund and his Black Ink Playing Cards Company, comes this delightful deck of playing cards that is geared to the poker player and collector. The cards have a very classic look, but offer a fresh take on the designs of the court cards and pips. Jody is highly respected for his approach to graphic design, and these cards will prove an excellent choice if you like playing card games, and want to bring something stylish and attractive to the table. For more, see Jody Eklund decks.

Magician Decks

Most magicians can perform their magic with any deck, but typically they prefer to do card magic with a deck where novelty and customization are minimal, so as not to distract from their magic. These decks are well suited to performing magic, and contain bonus gaff cards or other secrets that enable them to produce miracles not possible with ordinary decks.
Card College Playing Cards - These decks are a tribute to the most outstanding modern teacher of the fundamentals of card magic, Roberto Giobbi. Mr Giobbi is the author of Card College, a series of best-selling books which are the modern gold standard for learning card magic. Available in red and blue, these decks are simple and practical for the working magician, and as a bonus each contains two double backer gaff cards. If you want more luxury, check out the stunning Luxury 3 Deck Set, which has even more stylish cards, individually numbered tuck boxes with unique origami style features, packaged in an attractive acrylic box - the ideal collectible or gift for magicians.
Remedies Royal Blue Playing Cards - The Remedies decks come from popular creators Daniel Madison and Daniel Schneider, and this is a successor to the Remedies Scarlet Red deck. Many collectors love the Black Roses brand of playing cards, and collect whatever they produce. This blue Remedies deck has a classic and minimalist look with bold blue card backs, and is very functional and practical. The inclusion of a special Angle Zero gaff makes it ideal for magicians.
DMC Elites Red v5 Playing Cards - Of all the marked decks I own, the DMC Elites is easily my first choice whenever I want a marked deck with cards that can be easily read from a distance, due to the clever and yet almost invisible marking system it uses. This deck has previously been released in several different colours, and now incorporates Tamariz's Mnemonica stack. All you need is the deck, but there is a terrific Passport book available separately, which will give you some great ideas for routines you can pull off with this great marked deck. For more, see Marked decks.

Cardistry Decks

Card flourishing has really boomed in recent years, and especially shines when cardists use a deck that has colourful and striking patterns optimized for cardistry, that enhance the visual aesthetics of cards in motion, as these decks show.
Neon Orange Cardistry Playing Cards - This deck represents Bicycle's attempt to meet a demand for a relatively low-cost deck geared towards card flourishing. The card backs have a geometric design, and the faces are all identical and completely non-standard, showcasing the latest evolution in playing cards optimized entirely for cardistry. Bright colours ensure that the cards look visually appealing in fans, spreads, and flourishing moves. Alongside this vibrant orange deck is its blue companion, the Neon Blue Aurora deck.
Autumn Circle Cardistry Playing Cards - Tally Ho is a classic brand that USPCC has been producing for a long time. The circle back design of the typical Tally Ho deck has become iconic, and is especially appreciated by those who enjoy card flourishing. Each year the folks at Bicycle produce some in-house decks for special occasions, and the Autumn Circle Back deck is a lovely result. The colours capture the warmth and glow of autumn leaves and the mood of harvest time, while the pattern on the card backs is perfect for cardistry.
ArrowDynamix Cardistry Playing Cards - Given the high volume of cardistry decks appearing all the time, it can be difficult to come up with something completely original, but this minimalist deck has accomplished exactly that. Each card features a giant vertical arrow on the card backs, and a giant horizontal arrow on the faces. With carefully choreographed sequences and moves, you can create truly unique patterns and effects that you simply can't achieve with any other cardistry deck.

Animal-themed Decks

Do you love animals, or do you have an animal lover in your life? There are a lot of wonderful custom decks that are tributes to our four legged friends, or depict some of our favourite creatures.
Woof and Whiskers Dog Playing Cards - The real appeal of this deck is the cute tuck box, which has cardboard ears that fold up, to complete the look of the friendly dog on the front of the box. I would have liked to see some more customization with the number cards, but it's still a very charming deck, with delightful custom artwork on the court cards and aces. This is one of two Zoo 52 decks, so if you like the Dog deck, you'll also want to pick up the Playful Paws Cat deck, which is equally cute.
Aviary Playing Cards - There are a lot of independent creators that produce Bicycle branded playing cards with the help of industry giant USPCC, but this big name producer also releases its own in-house decks. This is my favourite of their four newest releases that hit the market at the end of 2020, and is a very classy looking deck with artwork inspired by a traditional look, but with adjustments to give it a custom feel, and the presence of several birds carefully positioned throughout the deck. Of the four new releases from Bicycle, the Sea King deck is also proving to be very popular.
King of Tigers Playing Cards - If you're looking for a deck with bling, this is it. The card backs have a borderless tiger skin pattern, which has been printed with some of the latest technology that makes use of foil for a truly eye-catching look. The tuck box is even more glamorous. While the court cards are clearly inspired by traditional courts, the Jokers bring back the tiger theme strongly, and the tiger skin look recurs throughout the deck.

Food-themed Decks

Recent years have seen some wonderful novelty decks themed around different kinds of food. These are always a great way to whet your appetite for a card game, or to show off to family or friends, and have proved a real hit with collectors.
Squeezers V3 Playing Cards - Good luck getting your hands on decks from this extremely popular series from Organic Playing Cards, because they sell out quickly. These fruit inspired decks have delightful tuck boxes, and this grapefruit themed deck even comes in a tuck box that looks like a juice box, and is actually scented like grapefruit. The cards themselves are quite practical, but add humorous grapefruit themed elements to the court cards, and new bold colours. OPC's 2020 releases also included the watermelon-themed Carvers deck, while their current release sees the brand go in a slightly new direction with the corn-themed Shuckers.
Noodlers Chicken Playing Cards - If you like the concept behind the Organic Playing Cards series, you'll probably also enjoy this deck, which has a similarly styled tuck box to the Squeezers decks, but represents a packet of ramen noodles. The orange colour on the card backs and pips has also been inspired by the noodles theme. The artwork on the court cards has a quaint and cute style, with each character depicted in a light hearted style quite different from standard courts, and all holding a bowl of noodles. For a final laugh, the Jokers provide us with the necessary packet of "chicken seasoning" to add to our noodles.
Citrus Playing Cards - Created by Flaminko, the Deliciousness series has been somewhat overshadowed by the more successful fruit inspired cards from Organic Playing Cards. But I love the Flaminko decks, because they apply customization to all elements of the cards, including the pips. This novelty deck is well suited for card flourishing, card games, and collectors, and cleverly captures all that is juicy and wonderful about citrus fruit.

Music-themed Decks

Music is another evergreen theme, and there's a solid range of lovely decks for the music lover, whether your taste is classical or more contemporary rock-and-roll.
Composers Mozart Playing Cards - This deck is part of a series that also includes other composers like Bach. These decks are true collector pieces, and make a wonderful tribute to some of the greatest composers of all time. The tuck boxes have a very classical look, and metallic ink enhances the gorgeous card backs. Meanwhile completely custom artwork on the faces emphasizes a vintage and classical feel. They are great for music lovers and collectors, but if classical music isn't your thing, then check out the Rock and Roll deck.
Piano Player Playing Cards - If the piano is your instrument of choice, this is a deck for you. The creative tuck box is available in two styles, one with two black keys and the other with three black keys, which means you can place two decks alongside each other to create a larger keyboard. Fully custom characters inhabit the court cards, with the keyboard motif returning in the details of the artwork. Small touches like this really make this creative deck a thing of unique beauty.
Soundboards v3 Midnight Playing Cards - Remember the old walk-man cassette players? In the 1980s these revolutionary electronic devices were among the first to make your personal music collection portable. The Soundboards deck replicates the look of a classic walk-man, and the Jokers complete the look by bringing the cassette tape look into the box. This Midnight edition has a dark look, so you might also want to consider the red deck if you prefer a more traditional colour.

Fiction & Film themed Decks

Most of us love a good story, whether it's in the pages of a novel or on our screens. Here are some great custom decks that are loving tributes to some of the best from the worlds of fiction and film.
Jane Austen Playing Cards - Fans of the classic novel will appreciate the loving treatment that Jane Austen's famous novels have received in this delightful tribute from the Art of Play label. Each suit represents a different novel, with the court cards featuring the lead characters in the story. The design of the characters is inspired by period costumes and reflects the fashions from the time in which the stories are set. The classy tuck case ensures that everything is nicely packaged and well presented.
Star Wars Playing Cards - Theory11 achieved a real coup by acquiring the rights to bring the Star Wars brand to playing cards. They were the perfect company to ensure that the result was a classy deck that did justice to the world of the films. This pair of Light Side and Dark Side decks begins with a top quality and highly attractive tuck case, as we've come to expect from Theory11. The court cards all feature different characters from the movies, and the design is the perfect blend of customization and playability, making this a practical deck you can bring out for your favourite card game, or to give to the Star Wars fan in your life. A similar pair of decks was produced later in the year in White and Black.
King Arthur Playing Cards - The result of a collaboration between Riffle Shuffle and Studio Muti, this pair of red and green decks tell the story of the famous Arthurian legend. For me it's a personal and nostalgic childhood favourite, in light of the adventure and imagination it evokes. But as impressive as these decks are, they pale besides the King Arthur Gold deck, which has gold metallic ink on the faces, and gold foil on the card backs, for a truly extravagant look. Inside and out, this is a stunning tribute to a timeless classic from the world of fiction.

Space-themed Decks

So I cheated. I already have a section devoted to cardistry, so I figured I'd sneak in a second category, by including some cardistry decks that all have a space theme. These decks all feature colourful visuals that work well for flourishing, but can also be enjoyed by collectors who appreciate their vibrant colours and exuberant designs.
Solokid Constellation Playing Cards - This set of twelve decks captures the twelve different star signs. It was produced by Bocopo, a company well known for producing colourful custom decks that appeal especially to cardists and collectors. These decks are typical Bocopo offerings, with evocative colours that are unique to each different deck, to help capture a different feeling for each and every constellation. If you like vibrant colour, you'll certainly find something to enjoy here.
Stargazer New Moon Playing Cards - Several different decks have now appeared in the Stargazer series, but the recent New Moon deck is probably my favourite. The circular moon that appears on all the card backs makes it an ideal deck for card flourishing moves like spins and twirls. The face cards have some truly vibrant colours, and capture well the feel of a night sky bursting with colour and life.
Sirius B v3 Playing Cards - I fell in love with the style of the original Sirius B deck, so this third edition was always going to win me over. The court cards consist of a blur of colours that look like paints mixed together, and this style has also been applied to the pips. The colours are the real appeal here, and the signature design of the card backs also looks very nice in card flourishes.

Transformation Decks

I personally adore transformation cards, and consider them to be one of the most fascinating and memorable types of playing cards there is. The idea is that you take the pips and incorporate them into a larger picture that forms a unique work of art, for each and every card in the deck.
Cotta's Almanac #1 Reproduction Playing Cards - This historic deck was first created in 1805 by J.C. Cotta, and was the very first of its kind. Themed on the "Joan of Arc" play by Schiller, the beauty and creativity of these cards will still win over collectors today. Lovingly produced in a high quality modern edition, this recreation is the first of the entire series of Cotta transformation decks that is being reproduced by PCD.
5th Kingdom Playing Cards - This deck is possibly my favourite original release from PCD in the past year. It is an outstanding example of the creativity and originality of a semi-transformation deck, where the pips have been cleverly incorporated into the artwork. Each suit represents a different culture, turning each individual card into a work of art that can be admired and enjoyed.
Pack of Dogs V2 Playing Cards - This transformation deck is the work of John Littleboy, who has produced a number of such decks in his inimitable style, including Pack of Dogs, Kitten Club, Mermaid Queen, and Bag of Bones. The number cards are my favourites, and in this deck each of these represents a larger art piece with a dog. Each suit has a progressive image, so they don't feel totally unique from each other. It's more like a series of consecutive snapshots, and you can use flip animation to tell the story. Littleboy's Kitten Club V2 deck applies a similar concept to cats.

In-House Decks

PlayingCardDecks doesn't just sell playing cards, but Will Roya also uses his wealth of experience to team up with designers and graphic artists to produce high quality custom decks under the PCD label. Here are some great custom decks that were published in-house over the course of 2020.
Astronaut Playing Cards - This novelty deck is a delightful creation that will please anyone who has an interest in space and space travel, in light of its unique theme. The Kings are all depicted as astronauts, while the Queens and Jacks represent space travellers. The card backs have a futuristic look with neon lights, and this look carries over to the number cards, which are highly customized with unique red and blue pips.
Beekeeper Playing Cards - There are plenty of bee themed playing cards already on the market, but the artwork style gives this one a truly unique feel. Two decks were produced, one with light card backs and the other with dark card backs. This is a great novelty deck for the collector, because there's especially some delightful creativity to be found with the bee-inspired pips, and the detailed custom artwork on the court cards.
Testament Classic Playing Cards - This is a Biblical themed deck created by artist Ben Green. It's intended as an art deck, with the images on the cards depicting Biblical characters from well-known narratives. Representing a dual love for playing cards and a love for Bible-inspired art, this deck will especially appeal to the collector.

Out-of-the-Ordinary Decks

I'm a sucker for highly unusual decks with a high degree of novelty, and even though these are not ones I'd typically use for playing card games, they have very unique features that make them stand out from your average custom deck.
Starry Night Puzzle Playing Cards - Fancy a deck that doubles as a jigsaw puzzle? This clever deck takes its inspiration from Vincent Van Gogh's famous painting, The Starry Night. The artwork on the card faces is all taken from the painting, and all the cards can be pieced together to make a single giant picture, thus effectively functioning as a large puzzle. Yet each card has clear indices so it's still something you can use for card games too. Definitely unique and out of the ordinary, this set of playing cards is a perfect choice for fans of classic art and paintings.
Falcon Razors Deluxe Throwing Playing Cards - Rick Smith Jr has made multiple world records in throwing playing cards. His baseball background holds him in good stead, but anybody can learn to throw playing cards if you use the techniques Rick teaches. These throwing cards were a collaboration with legendary flourisher De'vo, and were featured in one of this year's viral videos from Dude Perfect, which featured Rick and his amazing card throwing. The cards are slightly thicker than standard Bicycle stock, to ensure extra durability and performance for card throwing.
AQUA Invisible Plastic Playing Cards - If you're looking for something completely different, this might hit the mark. This is a ground-breaking deck that is the closest thing to being invisible. All the cards are made out of completely transparent plastic, after which a high gloss transparent printing is applied to selected areas of the cards to produce the designs and pips. So each card is effectively completely transparent, and yet you can see its unique artwork and determine its value and suit. The handling is surprisingly better than you'd expect for a completely plastic deck, and it's certainly something unique.

Other Gift Ideas

Do you want to let your gift recipient make their own decision about what to get, or are you not quite sure what to buy? Here are a couple of special gift ideas that might help out, even if it is to give your family or friends a convenient way to enable you to select your own gift!
Firstly, there's a wide range of accessories available for playing cards, like card clips, card cases, and more. Alternatively, consider a gift card, which is available in amounts of $10, $25, $50, $100, and $200. There's also the popular Pip Box Club, which has been around for over two years. Subscribers get a selection of decks and goodies shipped to them each month, and offers great value with each box.
Boxing Day Sale: Right now you can take advantage of a special sale at PlayingCardDecks, and save $10 off any order over $30 by using the code box20. This coupon is valid from Boxing Day until the end of 2020.
Happy shopping, and happy holidays!
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My writing portfolio

Rachel Schneider
ENG 477
Date 1/11/2021
Marsha Blackburn
A Writing Portfolio
I want to write my own fiction stories one day; I have had a book or two swimming around in my head so I will put the computer to good use and get that typed out one of these days. In this instance I chose my 5 stories and even though one is a marketing inquiry I had fun writing it, so here are my things and some background some of them.
Resume: It is a basic one because my photo ones were not particularly good, and this is an honest resume besides the ones I made for class and I did fudge on those.
Cover letter: I made up the cover letter though there is a penguin Books but it is always fun to use your imagination!
Hike with Drew: I got the concept from a Writer’s Digest and entered it into a contes I never got a response but good practice.
Short Story Vegas: Was one I did for another class but in here I changed it and the story was much better the second time.
Marketing Flyer: This was fun to do those are stock photos of the dogs and squeaky toys, but I like Pit Bulls and dog toys are fun as well.
Scott part 1-This is a story I am working on with another writer, warning its very sexy and some naughty words are in there as well.
Writing Samples: I made these three samples up one day because as I have looked for writing work, I have seen people want a sample of your work, so I came up with these.
Rachel
Schneider

3867 Houghton Ave Riverside CA 92501 📷
951-743-8911 📷
[email protected] 📷
Rachel Schneider 📷
Rachel7Tori-Twitter 📷
📷

Objective
To get a career going in the fiction/short story writing industry my imagination can run with any scenario and to write is to live.
📷

Education
Bachelor of Arts in English | Grand Canyon University
2017 – 2021
Took 15 different writing courses, creative writing and even two fun marketing classes all to polish up my craft. Carried a 3.0 GPA and did the courses all online as well.
No Degree Obtained | Riverside Community College
June 1994 – December 1996
Took these college courses but did not finish got 32 Units of Child Development Courses though which is what I was going for
📷

Experience
Cafeteria Worker 1
2008 Currently Employed.
Cook, Prep, serve food in a middle school setting, also clean, count inventory and do next day prep, cash handling and POS register experience.
Bell Ringer | Salvation Army
November 2007 – December 2007
Rang bell and collected donations for the salvation Army in front of various stores during the holiday season.
📷

Skills
Food handlers Card
CPR First Aid certified

Grammar Proficiency
Spelling Proficiency
Can work from home
📷

Activities
Have good use of social media and can help update or bring in new followers with my creative writing side. Have a Reddit account as well with 30 stories up on that site. Can speak a little Spanish and Hebrew as well.
951-743-8911
[email protected]
3867 Houghton Ave Riverside CA 92501

Rachel Schneider

Writer



Penguin Books


Dear JENNIFER MCGREGOR,

1/21/2021
Jennifer McGregor
Fiction Publisher
4587 Tropicana Rd.
Las Vegas NV 89102

I have included my resume for the short story writer for young adult novels. It has been a few years, but I currently work in a middle school, so I do see all the angst and sass that goes with being a young teen. I do hope my writing samples can help me move to the top of the list. I look forward to working with Penguin Books and letting kids know being a teen is hard at first, but it does not last forever.
Sincerely,
Rachel Schneider
Rachel Schneider
3867 Houghton Ave
Riverside CA 92501
It had been a long cold winter Drew and I could not get out for a morning hike till today. Being 75 degrees, we did not have to wear many layers. He is an extremely sweet inquisitive boy who always asks a lot of questions. Why does moss grow on the north side of trees” he asks? Its times like this when it would be nice to have my husband here, but he is overseas where the work is. “well, it’s not just the north side it’s on the shadier side because that is where the moisture is.”
On we went looking at snails on the ground watching the deer pass by along a ridge. Being quiet as to not startle them. “Mom he whispered it’s a bunny den they are coming out for food, he leaves a few carrot and lettuce scraps from last night’s dinner. I walked down the path and spotted some glorious Blue Jays and a Downey Woodpecker. “Listen Drew the woodpecker is getting the bugs out of the trees.” My sweet Drew was staring at the Bunnies, they are cute and fluffy after all. We followed our path down further after the bunnies went back to the den.
The skies were getting cloudy, so I hoped the rain was not going to come back. Though the weather report said there was a chance. My little explorer with his school uniform on was undeterred, I wish I could wear shorts on a 75 day and not be cold, it is always nice to be young. Walking along our path we spot some squirrels running in circles around the tree. “Why do the chase each other like that” Drew asks. “Maybe it’s a game for them like ring around the Rosie.”
On we trek to our favorite stream where the deer family are taking their drinks. I tell Drew we cannot skip stones right now we do not want to scare them. We look through the grass for more of his favorite bugs, saw some worms just below the dirt by a tree. Looking up we see a big spider web being made between two branches. The crows were making their calls in the distance. We are finally able to skip our stones in the stream. He gets some great skips going, and we collect some new rocks for our little garden back home.
Walking past the stream we climb up the embankment and up along the ridge where we see a Fox off in the distance. He or she walks the opposite direction we are going so it is a relief we can continue to the clearing. Where there are more bugs, rocks, and Bunnies. We pass the Deer family as they run up the hill to were, they mostly frolic or maybe they live up there. We stop for a snack of Apples, Almonds, and some cheese sticks. When we were finished Drew put a couple of slices in his pocket to feed the Bunnies, I am sure.
“Mommy we’re getting to the clearing now we can see the Bunnies and the last time Daddy, and I were here I got some neat rocks too.” Drew told ne enthusiastically, I did love his passion for nature, though again my husband is much better at the nature stuff. I am a pastry Chef ask me about desserts and I am your woman, about why moss grows on trees and hello Google. Since Dad is unavailable, I step in and let him explore and see the world outside of the house and off the screen.
It is just another half mile and it is on to the clearing. He starts to pull me hand a little harder I know he is excited. We pass under the tree I glance up and see the Fox again. Then we stop and see “Daddy home……
Name: Rachel Schneider
Course: ENG 361
Date: 4/14/2020
Instructor: Debbie Graves
One Week In Las Vegas
The countdown started Friday at 2pm I got the week off from this thing I call a job (just over broke). The car was packed, it was time to hit the road. The traffic was average and climbing the Cajon Pass was not that bad. I stopped in Baker to have my favorite meal at Bob’s Big Boy, the chili spaghetti, no onions. After making my way back on the highway the traffic picked up going out of Baker, through to Primm and Stateline. I had to stop for gas at Whiskey Pete’s, so I also went in and got some snack goodies. My favorite trail mix and some cheese potato chips because vending machines are too expensive. The road was beckoning so off I went, traveling through Jean is always nice, not much to see. A prison, a few remaining casinos, some outbuildings, and a truck stop. There slogan was always fun 40 smiles closer than Vegas. You can get bored so be sure to pack some music you can have your own car concert. “I’ll face it with a grin I’m never giving in, on with the show” (Show Must Go on by Queen)
Finally, the Vegas skyline is in sight, the lights are not on yet, but they will be needing to navigate around the strip. I do say a few words the terrible drivers. This vacation was so needed my job is crazy, my kids are older now and do not need mom around anymore. Off they went to grandma’s house and I booked the week at the Delano, it is attached to the Mandalay bay so perfect access to all the fun of the strip, and just enough luxury to not look cheap. Getting the valet to take the car I check into my genuinely nice room I have a great view of the Luxor light (that comes off the top of the hotel) and the Excalibur. Now off to indulge in that genuinely nice bathtub and get some overdue reading done. My bathroom with a view has the Luxor light and that is the brightest light on the Vegas strip it comes right out of the top of the Pyramid shaped hotel. A brightness of 42.3 billion candela, you could read a paper from 10 miles straight up if you wanted to.
Once I was well soaked and finished with my chapters it was time to find something to eat besides my snack foods. After cruising the room service options, I settled on some Mexican food of chorizo and eggs with nice corn tortillas. That hit the spot so with the extra energy it was time to get out for a stroll of the property. The indoor pool is nice but small and I want to soak up the sunshine and get some exercise so I shall hit the outdoor pool tomorrow. Back in the lobby I grab those ads for things to do in the city so I can plan out the rest of my trip. There are thousands of things to do in Vegas. Do not be disappointed if you do not get everything done, that is what the next trip is for. I have a beautiful week and I want to have a good time and not have to wait for anybody, I can do what I want. I got those and cruised up through the lobby and toward the casino on my way there I saw a sign for a food and wine festival. With that guy Zac from the travel channel. Thinking hmm I did not know he was interested in food or wine. I went down and found my favorite penny slot game Lucky cat. After 15 minutes I came out putting 20 in and winning 500, so I called it a night and went to the bar to catch a hockey game and grab a fun fruity drink (I like tequila sunrise, (Tequila, grenadine, and cranberry juice). As I am rooting for the Golden Knights (local Vegas hockey team) I looked over to my left and there was Zac from the travel channel, and he likes hockey too this is awesome, and I am trying not to be a fan girl.
The game was in intermission and the Knights were winning so it was time for a new fruity drink so this time I turned around to get back to the bar and bumped right into Zac, boy was my face red. After some apologies and an offer to buy my next fruity drink (a Strawberry Daiquiri) it was a yes and I spilled that I was a fan. He told me he does have an interest in food and wine not just chasing ghosts with his crew. We had some great conversation and when the game came back on, we both sat in the booth cheering the golden knights to their victory. Now I am buzzed and standing up was going to be fun, but Zac was a true gentleman and helped me to my feet. He offered to buy me dinner. The Taco Hut was a good place the tortillas were fresh, and the company was so cool. The conversation turned to food, wine, travel, and some stuff about me. The midnight hour rolled around, and Zac had an early morning, so we said goodnight, but he was staying one floor above me, so we agreed to go to the diner in the lobby for breakfast or brunch. At 10am I was enjoying my company and this great stick to your ribs breakfast (scrambled eggs, sausage, hash browns and some great watermelon) The food offerings in Vegas are so varied you can get everything from a hot dog and beer for 1.99 at the Orleans, to a 5-star meal at Caesar’s Palace the buffets are great too. Although sometimes you want a nice sit-down dinner.
The conversation was effortless the attraction was deep. We made plans to see each other again after the food contest he was judging was over. Saying goodbye was a bit hard but the hand holding was sweet and made me feel like a schoolgirl again. After saying goodbye and I did watch him walk into the convention hall I went back to my room to plan out the rest of my day. I chose a tour of the Mob Museum, they say that Vegas was built with Mob money, but it was a Mormon founded town that later Hollywood discovered. Then many people in Hollywood who were well connected (such as East Coast mobsters) financed Bugsy Segal to build the Flamingo Hotel. As I was putting my shoes on, I got a knock on the room door and as I opened it, I got some flowers (pink roses) and an all-access pass to the food and wine festival courtesy of Zac. Let us just say the Mob Museum can wait for later I got to go to a food and wine festival and spend the rest of the week with Zac. “hi Zac thanks for the flowers it was sweet of you to remember.” He said, “It’s always right to remember a ladies flower preference because that’s the right thing to do.” Smiling the rest of the day I meet other travel channel celebrities and got to taste some great foods and many different wines. The food and wine offerings at the hotels and restaurants are varied, the Las Vegas area have become very international, so the varieties are endless.
The week went by in a blur of food, wine, conversation, and some sweet dates. I never thought I would get over the break-up that happened the week before. Getting a private Vegas tour was something completely special. I did get to see the Mob Museum, Mandalay Bay Fine Art Museum, seven magic mountains, Pinball Hall of fame and a private dinner at the food and wine festival. My days in Vegas were down to one. We had reservations at Rivera right here at the Delano the view is amazing, the food is impressive with Italian and French offers. “I have had a wonderful time this week Zac thank you for mending my broken heart.” He looked at me for a minute and said, “it’s been a pleasure to get to know you and I would not mind visiting your hometown, you always have a reason to come back to Las Vegas. The next food and wine festival is around Christmas, this one will include chocolate.” Hitting the 15 early the next morning I have visions of Christmas, a pass to the food and wine festival, also a brand-new relationship to take back home with me.
The End
When writing a short story, you want to keep it from rambling and have enough details to keep it fresh. When your reader gets into the story you want them to feel like they are there with you, going to the food and wine festival, on that hike through the seven-mountains or touring the mob museum. The details are the thing to see and make sure to watch out for punctuation and common language. An average short story is within 6,00 words or 24 pages. If you wanted too you could go short-short story and that is between 500 and 2,00 words. That comes out to be 6 pages (Minot, Steven Ch. 7 pg. 41), talk about short stories. The story is all your length and style matter as much as how you want it to come into focus.
Minot, Steven and Theil Daniel Three genres the writing of literary pose, poems and plays Ninth edition Pearson Publications 2012
Bouncing Dog Toy Emporium
August 18,2019📷📷
24755 Holly Grove Way
Brookings OR, 97415
Dear Dogs, Rule the World
I am Rachel Schneider from the Bouncing Dog Toy Emporium we make extra bouncy dog toys for our furry friends. We investigated different marketing companies and choose you to do our direct to customer marketing. The way the website is set up the customers can get the product’s directly from you is easier than a multi-level marketing plan. The distribution of Bouncy Dog Toy will be a one level channel, we will provide the toys you market, and we sell them. I would like to get some videos of our company dogs Mac and Stella playing with the toys so you can post on the website. A link for the company can also be included so the consumers know where the toys came from, what they are made of and any other facts about Bouncing Dog Toy Emporium.
Sincerely, Rachel V Schneider
Mac and Stella company dogs and testers 📷
📷 📷📷 📷A sample of our products, our bounciest toys.
Scott’s Story Part 1
I am Scott Thorn, and I am going back to WDU for the first time in 15 years, I went here for a year but after I came out as gay there really were no gay dudes. I am all men but yeah lesbians were all around some BI guys but no real gay dudes. I went back to the mainland and attended Preston University I majored in administration and minored in Literature. I did at one point in my life have a girlfriend and wanted to marry her, but I could not quash the gay lifestyle. That part of my life is over and now the old school offered me a counseling job, have not done this in a while. I get to help students toward there after college career.
I sit here on this boat and keeping an eye on my 75 Triumph I have some nerves, but it is mostly about seeing this place again, so as the boat pulls up, I get my bike going and make a stop at my new on campus apartment. Its west facing because I like sunsets more than sunrise, so I did not know it needed so much work. I have some handy skills but a little at a time. The kitchen is decent and so is the bathroom. The floors will need some polish and the deck needs to be stained, this is a duplex, so I hope the neighbors are quiet. It is furnished and done nicely so I cannot complain too much, but back on the bike to see the Dean.
I get my bike set with the kill switch and walk up the way to the Admin building, I am pretty much the only one dressed. I am wearing my good black jeans and my dress shirt, in my favorite color Maroon. I do remember this place was obsessed with sex so I will stick out wearing clothes, as I enter the building at least more admin people are dressed. Miss Grant the secretary shows me to my new office, its spacious much bigger that my last one at Preston where I shared a cubicle with another person. I have files from past students and current ones, so I started filing them when Dean Kane walks in, booty shorts and a tank top. “Welcome back to WDU Scott, we look forward to seeing you succeed you come very recommended.” I could hardly concentrate because this Dean was hung but I persevered and said, “Thank you sir I look forward to helping young students find there after WDU careers.”
After he left, I had to get my rise to settle then I continued filing and looking through some files. Clarissa Love that was a name that got around even all the way to Preston. I think she does the Jax in the bedroom or something like that. I started looking around and thought I need some life in this office so I asked Miss Grant about decorating and she said I could do what I wanted but no painting, so I went to town and checked out a flea market. I found some pictures of the beaches of Canada, some old homes in the area and a few movie posters from Rocky horror Picture Show (it is my favorite). The flea market said they will deliver to the school tomorrow so I told them I will be there at 9am.
Now with my day done I get to the store to buy some groceries and realize this place uses sextons and I was down to my last few, so now I will need to exchange but thankfully a bank is nearby so I can get some of my mainland money exchanged. I pull up to my new pad off load my few groceries and notice some other tenant left beer in the fridge, talk about luck. I got the beer went to the deck and watched the sunset over the sky. It was going to be new here, but I needed a fresh start after getting dumped and losing the job because my ex was in upper management, never will I do that again. I will find someone who does not work in the school system. After I ate a roast beef and cheddar sandwich for dinner, watched some cooking shows it was time for bed. As I was brushing my teeth, I heard the neighbors having sex. Oh, goody they are not quiet. hope they do not have super energy either. Tomorrow is my first full day and I have decorating to do, fantastic they stopped, that is the thing with us older people we do not fuck like bunnies anymore. As far as I know the neighbors are lesbians so who knows.
Sample 1- If I try my hardest, I could muster up enough courage to ask the prettiest girl in school to prom. I had a suit; bolo tie and I will shine my old boots up. The thing is my courage is not as strong as my best friend Nick, now there is one brave dude who just asked the girl I wanted to go to prom with and of course she said yes. I gather myself close my locker and put on my best smile for them both. Nick and I high five and I hug her, trying to be genuine but it is hard. I head to my Social studies class and sit down next to Megan she looks at me with some concern I tell her what happened, she then asks me to Prom…...
Sample 2-Wishing I did not have to be here I sit at the back of the funeral and think about my old high school principal. I grew up in a small town and everyone knew everyone, we only had one school and you went there for kindergarten through senior year. After my graduation I packed up my old car and headed out to what I thought was the real world. Living in a bigger city only helped spur my loneliness so who says you cannot come home again, well Mom for starters because I abandoned my family, I am not welcome at home ever again (so tired of her drama), so I am staying at Principal Mason’s house yes, the same principal that I am at a funeral for I held her hand as she lay there succumbing to cancer……
Sample 3-If you really want to get over a breakup getting back on the horse will help things along. I thought that too seven lousy dates ago so here I am on date number 8 and I am not seeing any birds singing or rainbows in the sky. He steps away to take a call he is a particularly important lawyer after all (I need to fix my picker) after he comes back, he says it go time the jury has come back so off he goes. I finish my drink and head back to my brownstone close by, I pass the new chocolate shop that just opened, and I get inside and see chocolate heaven. Looking around I do not see him at first but there he is my old college lab partner Sam I just saw a rainbow…….
submitted by RachelVictoria75 to u/RachelVictoria75 [link] [comments]

Dead Rising: Satire vs Parody

Fans of Resident Evil were more than happy to see Capcom come out with another zombie title that replaces tight hallways and puzzles with open-world exploration and a level-up system. The creation of Dead Rising, back in 2006, was a breath of fresh air that was surprisingly supposed to be a sequel to Shadow of Rome, which is a random gladiator game that pretty much nobody played but was something far ahead of its time. Fast forward about 10 years and 3 games later, and Dead Rising is as dead as the zombies that plague its mall, casinos, city, and mall again. Granted, the games changed from a Japanese studio to a Canadian studio after the first one was a smash hit and it was very visible that the second game was already of a different quality. However, once it hit 3, there was such a huge difference in the way the game functioned and played out, people outright refused to bother playing it(it didn’t help that it was an Xbox exclusive until the poorly optimized PC port came out).
When it comes down to the first installment being a goofy game that lets you dress as a little school girl and ride a tricycle while zombies are swatting at wasps and yellow raincoat cult members are blowing themselves up, it’s hard to imagine people complaining that the third and fourth game got too silly for their own good. What a lot of people don’t realize is how that is a legitimate concern from gamers, due to the situation that is what I like to call “invisible nuance”. This invisible nuance is where people are unable to understand how the games differ from 1 and 2 over to 3 and 4, and this is because 1 and 2 are satire, while 3 and 4 are parody. In fact, 4 is a parody of the entire series, making it a parody of a parody. With that slight nuance, the Canadian designers not only ruined the story for everyone, but they ruined any chance of a fifth game until Capcom gets so desperate they might as well summon up their own zombie horde to sit down and buy their games.
I understand that not many people understand the difference between parody and satire, and I am certain the developers didn’t either when they adopted the IP from the Japanese studio. This is why I believe that the second game was accidentally good, even though they still fumbled on things like making Chuck a really iffy kind of melee fighter at full level and how the game was starting to become a little bit too cartoony for its own good. To put it simply, satire is when a work of art is making fun a genre or work by being part of it. Parody is when a work of art is taking a genre or another work of art and is using it to make jokes that are unrelated to what it’s basing itself on. Satire uses humor to show flaws in human behavior or culture, while parody uses an established work of art to make a joke.
It’s very difficult to understand the difference, I know, but I think I’m able to make it simple to understand with a few examples. My favorite example is the difference between Scream and Scary Movie. Scream is satire, Scary Movie is a parody. Scream has a plot revolving around the tropes of slasher films, Scary Movie has a chick belittle her killer after she’s decapitated. Scream has the group follow clues from slasher movies to avoid being killed, Scary Movie has a dude cum so hard the girl on top of him is stuck to the ceiling.
If that doesn’t make the difference clear to you, then, I’m sorry, I fear you have the case of the brain worms.
The plot of Dead Rising is a satire of Resident Evil, mixed with a take on American consumerism. The entire reason the zombie outbreaks occur in the mall is because a terrorist group wanted to bring the problem a corporation invoked on their Latino town of Santa Cabeza, all because the company wanted to make more cows in order to feed Americans. It’s not that Americans are staring, but rather they are demanding, and the best place to see American demand back in 2006 was in a shopping mall on Black Friday. Shaun of the Dead did a similar satire moment where they showed shoppers at a store walking like zombies because that’s pretty much how they look, just switch the words “brains” with “bargains”. Surprisingly, the first game doesn’t have money as an issue, although it was great when the second game implemented it for its theme of corporate anti-culture and big pharma.
So far, we have two games that follow their themes very well and are applying them as a satire. The mall setting is a satire set up for consumerism, while the casino and wrestling ring strip in the second game is a satire set up for anti-culture turning people into greedy slobs that just want to watch blood matches and gamble. Even the main characters of Frank and Chuck work well as themes, with Frank being a journalist(he’s covered wars, you know) and Chuck being a motocross champion turned gladiator. Both of these cause their outbreaks for different reasons and both of these have a beautiful grip on what makes the psychopaths “psychopaths”.
Psychopaths are the result of someone going crazy due to the outbreak and because the designers needed a reason to have boss battles across the game’s 3-day span. Just having them there was satire since it’s kind of rare to see people going crazy in zombie movies (back then) and it was interesting to see how humans would turn on humans by having PTSD and a history of being oppressed or already psychotic. The idea of Frank covering wars and then coming home to deal with people having PTSD is a great theme, due to how war has to be glorified in the American news to keep the war effort going, and then the soldiers come home and reveal how terrible it actually was.
The first game even has a moment where a psychopath named Cliff goes crazy in a home repair store and after you defeat him, he gives a dramatic monologue about how he snapped the second he saw his granddaughter get eaten by zombies. It’s a heart-wrenching moment that is perfectly finished by Frank closing Cliff’s eyes with a hand and letting out a defeated sigh. Much like how it is in war, not every battle won is a victory. Then there are Psychopaths like Adam the clown who are memorable for the wonderful performance by the voice actor and how intense the battle is.
But no matter what Psychopath we deal with, they all follow a theme and an archetype. Adam is the Caino archetype clown, one who is miserable but desires others to laugh and enjoy themselves. This gets twisted into him tying people onto a thrill ride and juggling chainsaws for the sake of “amusement”. The grocery clerk, Steven Chapman, is the archetype of the perfect retail employee. His archetype is twisted into someone who shrieks at the top of his lungs for people to get out of his store and he sets up a shopping cart with pitchforks and blades on it. There’s even a cult leader in a movie theater to make reference to the “cult of personality” where people go to watch and indulge in pointless films to simply argue and create teams against each other about “what media is better than another” with none of them realizing that they are just blindly following propaganda that makes them feel good or powerful.
There’s a reason for these psychopaths to be there. They follow themes, they are archetypes, their actions relate to their themes, and even their settings fit their themes to create this deep experience that sticks with you, all while poking fun at the subject of consumerism. That is why people enjoy satire. The events are making fun of the major themes and subjects, all while being a part of those themes and subjects. The survivors are the same way, where you’re trying to save their lives and yet some of them worry more about food, when they are already fat, or they are found doing something they enjoyed in their normal life as if the zombie apocalypse is the perfect excuse to rush to escapism.
In the second game, they do the same thing with corporations and big pharma, and they use satire in a similar way but didn’t really tie their themes to either one. Instead, they tied their themes to job titles and employment. Ted Smith, the tiger tamer who looks like if Bobby Hill had a baby with a potato and fed it paint chips, becomes a Psychopath to treat the tiger he grew attached to. Antoine Thomas, the chef that is a bitch to kill, goes crazy trying to create the perfect dish with human flesh. Or is it zombie flesh?
Either way, once you meet the mailman with a shotgun who goes postal(yes, I went there, because the game went there), it’s easy to see that they are simply going crazy the same way the grocery clerk of the previous game went crazy. They had a job, they became that job, and they will die as that job. It’s kind of a way to talk about corporatism, but it’s also kind of not. This is why I think DR2 was starting to get messy with its themes and satire, because even though they were using satire to make fun of people who take their jobs too seriously, it’s not really part of the main theme, so it’s understandable why the Psychopaths are not as memorable. Strangely enough, the ones that are memorable are the ones who do fit the corporation theme, like the CURE terrorist who fights you with broken glass, and TK who serves as the main antagonist.
Zombrex, the entire reason the game happens, due to big pharma needing zombies to create queens, which allows them to make more zombrex, is the biggest aid in the main theme. Even if you kill TK, the outbreaks will continue, because they would need more zombrex, which requires more zombies, which then makes more people need more zombrex. I swear that theme was far too genius for its own good. Sadly, the only part of the gameplay that relates to it is going over to a pawn shop that is owned by a faceless entity to buy weapons and zombrex, and that’s about it. I guess you can count the “spend money to make money” mentality with gambling because the entire business practice is a gamble, but I’m not really sure if that’s intentional or if I’m just fishing for anything relevant.
To wrap up the satire segment, it’s kind of clear that the main idea behind the first 2 games, when it came to satire, was how the themes matched the events and the actions, as well as the humor. Anything goofy going on gameplay-wise is not part of the “world” that the story is setting up. You don’t craft weapons during a cutscene and it’s not like the game forces you to dress up like Megaman for a mission. Granted, there is the ability to be kidnapped by cultists in the first game and you wake up in a box in your underwear, but that’s still part of the gameplay, where it belongs.
Now… let’s talk about parody, and boy is this going to be a rant.
The third game is where everything goes downhill, story-wise. The idea of big pharma is gone, the idea of American consumerism is there accidentally, and the designers wanted to put a big emphasis on how combo weapons exist. You play as Nick Ramos, who is a mechanic and… that’s his entire character. While Frank was a big mouth pacifist who seeks the truth and Chuck was a hard-ass who wants safety for future generations, Nick is a clean slate who likes to scramble on the floor and awkwardly ask people why they’re killing people. Nick is no longer a character, but rather, a walking joke.
He’s nothing more than the voice of the director telling the audience what they should be thinking in order for their awkward scenes to work. His over the top expressions, as if he’s auditioning to play the dad from Son of the Mask, are what the director wants the player to do when a fat lady stabs a man with an oversized fork or when a MILF cop puts his hand on her fake tit. The idea isn’t that he’s a satire of the typical zombie hero, but rather a slapstick parody of what the player does during gameplay. It’s hard to imagine Nick being shocked at a few dead bodies, then quickly fly into action with a boxing glove that has an acetylene tank taped onto it. The amount of difference between cutscenes and gameplay is so extreme, we’re more inclined to skip Psychopath introductions because Nick doesn’t act like the character we’ve been playing as, but rather acts like a helpless survivor that wandered away from the safe house.
And before I go off on how the Psychopaths are like in the third game, I have to say that the idea of using the seven deadly sins was an okay idea. It’s not bad. I like themes that represent something. But what the hell does the seven deadly sins have to do with the theme of the story? I have to get into the main theme before I talk about the Psychopaths. While DR1 was about consumerism, and DR2 was about corporatism, DR3 flew way off-topic and decided to make a game about zombies discuss privacy and citizen rights.
Yeah… I’m not a genius when it comes down to zombie tropes, but what exactly does a Hispanic dude helping out a group who call themselves The Illegals have to do with the plot of a zombie outbreak? If anything, the plot is saying “these illegals are a risk because there are people who create outbreaks if they are not tracked” and then the gameplay says “you must save these people who risk more outbreaks because they want to do things their own way” with then the plot later going “hey, remember those illegals, you have to help them because this one chick is an illegal and she’s important for no real reason.”
Seriously, Annie, the major subplot out of like 5 different unrelated subplots, is Nick’s main objective in the beginning for no real reason. It’s never shown that they are dating, it’s never said she’s important to him, and it’s never said what Nick’s reason is other than “I have to find her”. This can only be concluded as a parody of how games give you missions for no reason. “Bring me 10 goat foreskins”. Why? I don’t know, but I’ll reward you with exp and gold.
These main characters have nothing to them except for Gary, who is a mobster who used to be a wrestler, which touches a fall from grace personality that makes him cocky in his ability but humble in his situation. Everyone else is no longer an archetype or even remotely relatable to a character we can point to any zombie media. Annie is a babydoll goth only by appearance, Rhonda is a pinup punk, Red is a beatnik. These aren’t personalities, they are costumes that follow a stereotype, and they didn’t even bother to include the stereotype. Instead, we get these empty husks that are ready to tell jokes instead of supporting the reason why they are there, to begin with.
Okay, I’ve delayed it long enough… It's time to talk about the Psychopaths.
We get seven major Psychopaths that fill out the seven sins: Lust is an S&M performer who you find in a porn shop, gluttony is a fat lady on a scooter you find in a buffet, greed is a surgeon who is collecting organs, sloth is a champagne socialist you find in his mansion, wrath is a zen monk in his garden, envy is a nerd on a yacht who tries to be like Nick, and pride is a female bodybuilder you find in a gym.
At first, from that alone, you can go “oh, that sounds good. The themes are in order, they don’t have much wrong with them, and they don’t conflict with their symbolism.”
That is because, on paper, they are almost flawless. But once executed and given dialogue, they are no longer satire. They become parodies of sins. The only ones that stay in their lane are the surgeon and the S&M gimp, and that’s because their personalities and roles are easy to make rather threatening and psychopathic. The rest of them become these over the top cartoon representations that fart a lot and make jokes like they’re Jim Carrey during the dream scene in Dumb and Dumber.
I swear, I’m not joking, two of them, sloth and gluttony, shit themselves when they die. Wrath, an old monk who’s gone mad and says “pretentious big brain Buddhist riddles” has his last word be “Seriously?!” after reminiscing about having a family. There’s nothing really about them that makes them sinners, other than how they set up jokes. Pride gets called “sir” by Nick, and it’s funny because she’s just a really buff chick with short hair, and Nick is supposed to be the player and Nick is a misgendering idiot. The rest of the Psychopaths, who are part of the main story, have very little to do with anything.
To put it plainly, the theme we’ve established with the concept of illegals and citizen rights and privacy, the only thing the main story Psychopaths relate to is that some of them are police officers and military officials. This is just a parody of the previous games, where they had two DHS agents try to find out what’s going on with you, and now the government is your biggest enemy because there is The Illegals organization and they are important and stuff. I don’t think I have to get into the subject of the illegal crisis the US has had since before Dead Rising was a thing, but, just so we’re clear, the bitten illegals are a parody of the immigration illegals.
They create an organization, they claim they just want to be safe and do things on their own, they want to stay off the grid, and then they have people like Red who go out of their way to destroy government property and we have people like Annie who has a father (Chuck Greene) who’s in charge of a mafia. I don’t know about you, but this sounds like a Spanish soap opera more than it sounds like a zombie game. Nothing about them is saying why they are illegal, or what the illegal status means to an outsider, or what the illegal status means to an insider. They say they are free and then they are held up in a shelter surrounded by zombies and they need Nick to save them.
Speaking of Nick, let’s talk about his tattoo.
Later on in the game, it’s revealed that Nick is part of an experiment where they had a bunch of children, who are immune to the virus but also carry it, go out into different places. The reason is kind of so that they can infect places, which is seen in an awful cutscene that is literally a museum of exposition, and it’s hinted that Nick or his friend Diego might have been the reason people were infected in their area, but it’s never really said. Instead, they drop that plot point and talk about how Nick is the cure.
So, the entire time we’re playing as Nick, we are shown that he’s useless in human interactions and is a weakling, but then now he’s the cure and the savior of the human race, as long as he can be taken away and studied. This is a parody of exactly what Frank West’s character went through in the first game, which was a hero’s journey.
You see, a hero’s journey, when applied with the Jungian form that Frank West had, is done right, you get a story that flows well and makes sense. Frank had the call of adventure towards the mall, he’s helped by the DHS agents, he gets mentors and helpers along the way, then he’s thrown into the abyss of the conspiracy, he changes from a journalist to a warrior of truth, he finds out he’s bitten and will soon turn, then he is granted the reward of finding a temporary cure with Isabella’s help. Near the end, he also encounters his shadow, who is a military commander. Frank is out to reveal the truth, while the military commander is out to conceal the truth. The battle challenges Frank’s beliefs of whether or not hiding such a big scoop is the right thing to do.
Nick’s journey is a parody of this, minus the shadow.
He starts off as useless, never really works for anything to happen, the entire story exists without him needing to be there, then near the end, they say “by the way, you’re important”, all for the story to say Nick is still not really that important and reveal that Isabella caused the outbreak so that Nick can reveal himself as someone who’s immune.
This isn’t a hero’s journey. It’s not even a journey. It’s a series of unfortunate events that reward Nick for absolutely no reason. He has to survive because he’s special, but he didn’t do anything to be special, other than magically be good at combining things, which… is something everyone else can do in this world. The best way I can say his character fits the theme is by saying “the cure to a bad situation is to have someone who can fix stuff”. Doesn’t that sound absolutely engaging?
Now, what about the fourth game? Is there anything else I really have to add to hammer in the idea that these two failures were accidental parodies? I guess I can say that the fourth game goes over consumerism, again, but leaves it at “hey, Christmas is a thing, right?” Nothing in the story really deals with the theme of consumerism because that game has the theme of freaking transhumanism. The main villain is a dude who’s a conscious zombie with robot armor and Frank West turns into a zombie, only to be turned back into a human. Frank turns into a rotting corpse… then he turns back into a fully functional human.
Trust me, that’s a parody. That’s just a joke with nothing funny attached to it, much like most of Frank’s dialogue in the fourth game. All he does is wisecracks and Uncharted-esque zingers. His personality is to wait for someone to give him material to make fun of and to have pointless arguments with Asian women. Even when I say the theme is about transhumanism, it really does just end at that. There are no more Psychopaths, they replaced them with maniacs. The maniacs are a parody of Psychopaths.
Characters like the Sadistic Claus and Captain Black Fridaybeard have nothing to do with the theme and they have nothing to do with reality. They are just there, wielding electric axes and ice swords because that’s how the designers wanted to reward the player for defeating an opponent that is easier than finding something to be disappointed within the game. Archetypes are more than just catchphrases, vernacular, and stereotypes. They have an actual purpose and theme that is carried out by their actions and desires because the most important part of an archetype is their specific desire.
When all the maniac simply desires is “kill everything” then they’re no different from a wandering zombie. They are reduced to a parody of what the psychopaths were. The story was reduced to a parody of the first game, with the theme even being parodied as “with consumerism, we can achieve transhumanism” as part of the plot. It’s basically saying, “you eat a lot and we end up with robo-zombies that talk.” Frank himself was reduced to a parody of Frank, with his charismatic journalistic archetype being replaced by Carrot Top and his bag o’ funny props.
At no point am I saying that parody is bad. To be honest, I love parody movies like Scary Movie, especially Scary Movie 2. However, when we want to make a game fun, and when it’s a game like Dead Rising, the jokes of said parody should make us actually laugh. It should try to make us amused, and that’s hard to do with a setting that’s also trying to take itself seriously at times. It’s like trying to enjoy a parody episode of Simpson’s Treehouse of Horrors and the entire time they play it off like it’s supposed to be serious. That serious tone is great for satire, but it’s just too out of place for parody.
Parody can exist within satire, but satire cannot exist within a parody. Satire relies on the themes of the subject to make the humor have its punch, while parody is simply a joke that uses a theme and subject as a platform to talk about something unrelated. I believe the designers who messed up on that little bit of nuance had the right intentions but didn’t have the right direction. If anything, nobody told them the first game was satire and the second game was kind of trying to copy the first game in approach and they lucked out by great observation. But the second they decided to try something else, they had no idea what the original plan was and went off into their presumed direction, parody.
It’s amazing how such a small mistake can cause such big problems, but let that be a lesson to you. The slightest misunderstanding you have of the art you try to mimic can cause the biggest differences in how people compare yours with the original source. There are things that stick with people and there are things that fall flat. The more you understand the established concepts that people enjoy, the better you’ll be able to please your audience and returning fans. If you don’t understand how the art was well received, and you go by “top trends of the previous year”, you’re going to make another Dead Rising 4.
submitted by Erwinblackthorn to TDLH [link] [comments]

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