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Cayo Perico Heist DLC Megathread

It's here boys and girls! The Cayo Perico DLC has been released!


"Unlike previous Heists, there is no specific style when it comes to approaching Cayo Perico.

Once you’ve gathered the necessary gear, you can choose to complete as much (or as little) set-up and planning as you want – though be warned that these decisions will, in turn, affect the way the action unfolds. If you want to call in an airstrike or use a cutting torch to burn through steel beams, for example, you would be well advised to put the time in beforehand.
Once all the groundwork is laid down, you can nail down your final details before approaching Cayo Perico. These choices include how you infiltrate and escape the island, your weapons loadouts, air support, and even the operation’s time of day. As a result, no two approaches are alike on subsequent playthroughs. And repeat visits will allow you to heist valuable artifacts and other valuables as they become available.
There is also a load of extra opportunities you can use to play to your advantage, such as breaking into storage lockups to raid hidden stashes of cash and contraband to bolster your bottom-line and fatten up your take. These chances and the tools necessary to complete them will rarely be found in the same place twice – some are only accessible when playing with multiple players, so joining up with friends is very much encouraged."

This Megathread will serve as the place to discuss all things related to the DLC. We will be updating this as more information is released, so keep checking back.

The Heist works very similarly to the Casino Heist. You have to hack cameras and scope out locations.

Important Links: (Added once they become available)

Cayo Perico Heist DLC Wiki Guide

Cayo Perico Simple Question and FAQ Post

Official Trailer
Newswire Article
Patch Notes
Availability/Size:
Playstation - LIVE - 6.8GB
Xbox - LIVE - 6.6GB
PC - Live - 9.3GB
Other Links:
DLC release Crew Event info
Weekly Update Thread
Simple Question Thread
Still Slippin' Radio Channel Guide

Misc Info:
Kosatka(sub) is $2.2 million to start, up to $9.8 million with everything, and IS DRIVEABLE!
Two new vehicles available with the Kosatka:
Sparrow (Small Helicopter) Can be equipped with machine guns or missiles.
Kraken Avisa (Small Sub)
Island is not available in Free Mode
No New vehicles on SSA or LM at release. These vehicles will be dripfed to us over the coming weeks and months.
6 new vehicles available on release day, the Submarine and 5 more with trade prices unlocked by completing the Heist. Link to new vehicle pics and prices.
Winky (Jeep) $825,000 - $1,100,000
Kurtz 31 Patrol Boat(Gunboat) $2,216,250 - $2,955,000
RO-86 (Bomber) $3,262,500 - $4,250,000
Annihilator Stealth (Helicopter) $2,902,500 - $3,870,000
Toreador (CaSub) $3,660,000
Longfin (Boat) $2,125,000
New weapons:
Perico Pistol
Military Rifle - $397,500
Combat Shotgun - $295,000

The Free Vehicle from the Heist Challenge will be Available this Friday and will be the Dinka Veto Classic go-kart. You MUST claim the vehicle between the 18th and 20th of December or it will no longer be free.

Twitch Prime Members get the Sonar Add On for Free (or a rebate in 72 hours if it doesn't show as free)
Rockstar Cloud Save Issue Solved
Cayo Perico Heist DLC Wiki Guide

Note: Off topic posts will be removed.
submitted by PapaXan to gtaonline [link] [comments]

Possible GTA Online content update tease ?

Lot of people are reporting this dead corpse with a briefcase.
post 1
post 2
post 3

Reputable insider TezFunz2 has hinted at this possible tease.
From GTA forums
His now deleted tweet

If you don't know, R* is releasing some new heist DLC. Only that they have explicitly stated that this will be their "biggest update ever" to GTA Online.
.....the biggest ever update for GTA Online, featuring our latest take on Heists in an entirely new location.

From rockstar newswire

If this post doesn't contribute to any meaningful discussion please do let me know. If an overwhelming majority agree with you, I will delete the post.
submitted by alt_zancudo to GamingLeaksAndRumours [link] [comments]

Official Cayo Perico Heist DLC Megathread!

NEW TRAILER RELEASED ON DECEMBER 9TH!

Well, it's here, the official, full length trailer for the new DLC.
Link to Newswire post.
" Cayo Perico is not only the nerve center of El Rubio’s drug empire, but the island also plays host to his other great love: marathon dance parties on golden beaches, where everyone from jetsetters and heiresses to legendary music producers gather to rave until the sun comes up.
But away from the beach’s earthly delights lies an untold fortune in art, gold and drug money, scattered across the island. It’s the score of a lifetime for those who can find a way in.
The Cayo Perico Heist is the biggest GTA Online adventure ever and will be available on December 15th. Stay tuned for more details, and check out the lineup for The Music Locker, Los Santos’ hottest new underground club that’s opening soon."

Information released on new radio stations and artists on December 10th!

Link to Newswire post
"Alongside the grand opening of The Music Locker and its new slate of resident DJs, GTA Online’s musical universe further expands at the launch of The Cayo Perico Heist with the addition of three new radio stations, as well as brand new mixes arriving on hit stations FlyLo FM and Worldwide FM, for a whopping total of over 250 new tracks, making this the biggest ever musical update to GTA Online."

Link to Discussion Thread on the New Dance Club

Link to the Tweet
Link to Newswire Article

We will be restricting all discussions of this DLC here, so as not to flood the sub with repetitive posts.

Other important links:
Weekly Simple Question Thread
Weekly Update Thread
Wiki Guide Writers Needed!
NEW:
Upcoming Crew Event on December 15th!
Upcoming Charity Event!

Important information about gtaonline on the Cayo Perico DLC release day.

On December 15th we will be locking the sub, and all posts will have to be manually approved by the moderators. The reason is to control the flood of posts regarding the new DLC.
We will have a new Megathread up that morning for posts regarding the DLC, and most posts regarding the new DLC will be removed and directed to the Megathread.
The Megathread will be regularly updated throughout the morning of the DLC release with links to official information, and any important info on the DLC that comes out, like when the update is live for each platform, the payouts, vehicles, costs, etc... and may have a sticky post dedicated solely to the cost of the new vehicles, properties, etc...
Expect the lock-down of the sub to happen around, or slightly before, 5AM EST on the 15th.
We expect there to be hundreds of posts or more per hour that morning, so it may take the mods a bit of time to go through and approve posts that aren't DLC related, so we ask for some patience that day.


submitted by PapaXan to gtaonline [link] [comments]

Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in the GTA6 subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GamingLeaksAndRumours [link] [comments]

Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in this subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GTA6 [link] [comments]

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

Low effort meme

Low effort meme submitted by SadChumbusMcguffin to RedDeadOnline [link] [comments]

Los Santos Summer Special FAQ, Links and Discounts!

Rockstar has released their brand new Summer Special DLC including a ton of brand-new vehicles, missions and clothing items available for purchase.
Some previous links to get you sped up on the DLC:
This thread will become a host for all the further official announcements by Rockstar, reputable datamines and user-made content by our very own members such as R* Editor clips, screenshots, guides and the like! FAQ will be included here as well. So if you're busy at work and can't play yet anyway, give these links a look!

General Information

As of about 10AM UTC the update is out now on consoles - it seems to be about 2GBs in size. Will update soon! Edit: Now available on all platforms from what I can tell.
Feature Updates & Improvements

New Content and Discounts

New Content:
Legendary Motorsports:
Southern San Andreas Super Autos:
Benny's Original Motorworks:
Kudos to klegnut for the upgrade costs.
Clothing:
Thank you to Cpt_Foresight and Azarenas for the new clothing info!
Podium Vehicle:
Double GTA$ and RP Activities:
Discounted Content:
Time Trial:
RC Bandito Time Trial:
Thanks to Biomixels for the time trials.
Premium Race:
Twitch Prime Bonuses:

Links

FAQ

When will the DLC drop?
Soon. Rockstar usually pushes updates around 3:30AM EST or 9:30AM UTC. Check this helpful map showing all the timezones.
Does the DLC cost money, how can I get the DLC?
The DLC will be made automatically available through whatever launchestore you have the game on. Those using the Rockstar Launcher can expect to see their games updated first, so be ready for that.
What can we expect?
Judging by Rockstar's announcements and timelines, this DLC won't be massive. They've confirmed new business battles and yacht missions, probably comparable to the previous client jobs we've gotten with the Terrorbyte.
Additionally they've teased some cars, of which we've gotten images of a new supercar, a musclecar and an F-1 car. Some new race modes have been mentioned as well. It's safe to assume that the content will be dripfed in stages, especially the more interesting items might be left for later.
Have the Acura NSX and new Toyota Supra been added?
Some images of the Toyota Supra and Acura NSX being converted at Benny's have been floating around - these are fake and have been put into circulation by a clickbaity asshole who shall not be named.
Are weekly updates on Tuesdays starting now?
Probably not. Rockstar always goes a little off their usual schedule with DLC drops and this is probably the same thing. It's hard to say if the sales will already change this Thursday, but I'd recommend y'all reek the benefits of the sales before you regret it.
What's going to be on sale next? / When will the next sale be up? / What's going to be in the next DLC?
If any Rockstar employees are on this sub, we'll let you know.

User Submitted Content

Informative:
Snapmatics:
We're also hosting a Summer Special DLC Discussion Megathread which will be unlocked once the DLC has dropped to keep discussions related to the release of the DLC and first wave of content in one place. Have fun playing everyone!
submitted by Dan6erbond to gtaonline [link] [comments]

As someone who spends $1000+ a year on video games, here's my perspective on what is putting me off from spending money on RDO

I feel like Red Dead Online in general has highlighted some worrying trends in regards to Rockstar's design philosophy and I am concerned about the online experience in their future titles such as GTA 6.
 
I don't expect this post to have any massive impact on the future of RDO, but I wanted to share my expectations and attitudes as a consumer in hope that it might help Rockstar gain a better understanding of their audience. After all I have money that I am willing to spend and they seem to be after, there just hasn't been a reasonable incentive to do so.
 
For a long time GTA:O was my main source of entertainment and I used to regard Rockstar Games as the best video game publisher in terms of quality and value of the experience their games provided.
 
When RDR2 released two years ago, I was excited by the massive step-up in terms of complexity and immersion from GTA:O. I was also quite burnt out with GTA so I was prepared to turn RDO into my main source of entertainment.
 
I didn't own a console so instead I decided to save and build a high end PC in time for the game's PC release. I was prepared to commit 100% to this game.
 
October 2019 came, my PC was ready and I pre-ordered the Ultimate Edition.
I got the game, played Story mode through all of Arthur's chapters, but stopped when I reached the Epilogue - I was excited to get into Online and see how it felt. And then it all fell apart.
 
Meh, the game felt a bit GTAish at the start, but I didn't mind it so much. I think I experienced some bugs or technical issues that made me take a break from the game and wait for a fix.
 
I was away for the holidays and then travelling for work so I get back to the game in late January. I finish John's story too and then head back into online. At this point I'm greeted with a message that Outlaw Pass season 2 is in progress.
"Great, so I've already missed one?" I tell myself. I was not aware at that point in time that Steam PC players didn't even have access to Outlaw Pass season 1. But this was already starting to become a deal breaker for me and I'll elaborate on it further:
 
What is the appeal of Rockstar's games?
 
Let's take a look at GTA:Online, Rockstar's most financially successful title, success which they are probably trying to replicate with Red Dead Online.
I don't know what goes through the minds of other players, so I'll share my personal experience.
Before I stumbled upon GTA:Online in 2017 I had been mainly playing World of Warcraft for 3 or 4 years, but I was at a point in life where I just started my first full-time job and no longer had the time to pour into an MMO. I remember I used to describe it as "I come home from my job and have to log onto my other job" on raid night. I was also fed up with 90% of the game's content becoming irrelevant whenever a new update came along. it was just the same gameplay loop in a different packaging.
 
So what was so special about GTA: Online?
 
The biggest aspect for me was the Sandbox experience. It's an open world environment, you can fuck around freely, there is no linear gameplay imposed upon you or other restrictions that limit gameplay for the purpose of "balance".
You are also free to experience the game at your own pace. There is no FOMO (fear of missing out) mechanic dictating that you play now or risk being locked out of content permanently.
 
Another big element of GTA Online that appeals to me is Customization options for the purpose of immersion and roleplay. The game contains so many references to Hollywood tropes and it allows you to act almost any persona that crosses your mind: Pablo Escobar, killer clown, every Charlize Theron role I can think of, the list is endless...
 
One thing that GTA Online did well and I used to praise them over other games for it was the inclusion of Universal Reward/Currency. Any activity you carry out in the game rewards the same currency, it's always meaningful progress towards your next goal. You had the ability to purchase it via Shark Cards, but the microtransaction served as an alternative in order to save time, not as a means of unlocking content behind an exclusive paywall.
With the Arena Wars and the Casino DLC it looks like Rockstar has been experimenting with new ways to milk both "player engagement" in the form of time spent grinding secondary currency and revenue in the form of microtransactions. They can go claim to their shareholders "our playerbase is more active than ever and also spending money on the game". It just feels very limiting and at least the Arena Wars currency comes across as an artificial incentive for people to engage in gameplay that R* is not confident about it being popular on its own.
 
So I've established what were the most appealing elements of GTA:O as a consumer: 1.Freedom of Sandbox environment 2.Immersion and Roleplay in the form of customization options 3.Unique Currency serving as the means of progression
 
Now let's take look at Red Dead Online. You've got a Rockstar title that is expected to play out as a sandbox, but displays the characteristics of a live service game. Here's a definition of a live service game, see if it rings a bell
 
In my opinion, time-limited exclusive content should have no place in a sandbox game. I like the Outlaw Pass as an idea, it gives people something to work toward. I am just not a fan of the thought that development time goes into creating the rewards, they're added to the game, take space on my drive, but they are just locked forever with no means of obtaining them.
It just diminishes my perceived value of your product. "Oh great I didn't play from the start? Time for an incomplete experience." Not to mention the fact that PC players are getting an incomplete product by default because Outlaw Pass 1 was never available on their platform.
Some would argue that it's rewarding players who have been playing from the beginning. At what cost? It's also penalizing new players. Players that would've easily spent money on the pass, they just picked the game up too late, so now they are locked out of features forever.
  As someone who has missed almost 3 Passes worth of content, this is my biggest gripe about the game and what's holding me back from committing to the game to the point where I'd be willing to drop real life money on it.
  And I'm not arguing about getting the rewards for free. I am arguing for making that content available through other less efficient means. I didn't play the game when I was supposed to play it and now there's less content available for me. Oh sure, that'll definitely bring me back to the game and not make me abandon it on the spot. You can still reward players who buy the pass by unlocking the rewards for them, but why lock content forever and devalue the experience for any future player that buys your game? You could add them on a rare rotating stock for a ridiculously high gold bar price. There's a gold sink for you right there, now you're giving people a reason to spend money on your game. Or I don't even know, sell the passes again at some later time. You probably have the technology to allow players to purchase multiple passes and keep one active at a time. Just make old passes no longer reward gold or whatever.
 
Rockstar, you're concerned with reducing people's means of obtaining gold while also falling behind on delivering meaningful content. That's cause you're digging your own hole with your shortsighted approach on FOMO, working on adding content to the game only to then lock it away. But most importantly, you're establishing your stance: "Monetization by all means, screw player experience, screw a quality integral product, pay us right now or risk the game becoming more incomplete."
 
Some would argue that the Outlaw Pass is just cosmetics. I would totally get that point if this were a MOBA or a FPS or any other genre where gameplay is the predominant feature. But have a look at what's the most popular GTA content on Twitch: roleplay. Immersion and Roleplay have always been defining features of Rockstar games. Time-limited exclusive content just detracts from the value proposition of a sandbox game. If not cosmetic options, what else is there to work towards in RDO? It's not supposed to be a competitive game. K/D has no meaning, high scores have no meaning, It's a Club Penguin with guns and horses. Also the whole point falls apart because with Outlaw Pass 4 and 5 there are actual gameplay upgrades that are featured as time-limited exclusives,
 
The perceived loss of value from missing one outlaw pass was what made me drop the game again back in January. I picked it up again a month ago and I was actually enjoying it to the point where I was prepared to buy gold for the Outlaw Pass. Inaccessible content was a minor issue that I was willing to overlook since it didn't look like I missed out on any gameplay impacting features from previous passes. But oh boy, Rockstar, you didn't even try to be subtle in the latest update. You just reinforced the statement that you're after my money at any cost. I get that daily challenges had to be addressed, but at least the nerf didn't lock away access to content. But now you're taking gameplay impacting upgrades and holding them hostage behind a time-limited paywall. To me that's a sign that you're willing to compromise the quality of gameplay for a Q4 financial boost. It's very hard to justify spending money on this game at this point when there is no sign of good will from its developer.
 
GTA Online didn't need all these extreme incentives of monetization and look how well it performed. RDO feels like monetization came first and the game was build around it. Every feature feels like it was designed to psychologically entice me into spending and that's its biggest flaw. Everywhere I look I see a price, but I don't see value.
submitted by Aeliasson to RedDeadOnline [link] [comments]

Can we please stop shitting on the December update prematurely?

Rockstar has given us a free $1,000,000, added diamonds to the casino heist, announced a week long event for a free vehicle, and given us some insight to a part of a future update, yet the community continues to pretend that the "new location" announced for the "biggest update to GTA Online" is solely an addition / remodel of the casino. I agree that Rockstar deserves shit at times, but we're already hating on an update that we barely know anything about, Rockstar is trying to release it's biggest update on GTA during a pandemic and all we're doing is exaggerating and putting them down for adding a slight tease into the game.
submitted by DanielKowalsky to gtaonline [link] [comments]

Vandal City Rp | FRESH WIPE (2/6/2021) New REALISTIC Economy!

Vandal RP 18+ | Freshly Wiped Economy 2/6/21 |TRAP HOUSE'S|Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev |Drag Speedway | Drift Track

https://preview.redd.it/bk10lnqye2g61.jpg?width=1546&format=pjpg&auto=webp&s=bbc02db4edadb97dc28f0cb67b0d847e5fcb1a3b
Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~
*stock Market*
*locked npc cars*
*new car trailers*
*NEW CUSTOM CAR DEALERSHIPS**
**NEW Dragstrip and Drift Tack w/ Driftscore**
*NEW* TRAPHOUSE
*180 new custom wheels*
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*
HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

https://preview.redd.it/xaxaut88f2g61.png?width=320&format=png&auto=webp&s=cd3f1a6606451fe4868847b4f4306c779c8d7087
PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.

https://preview.redd.it/ho2apyo9f2g61.png?width=960&format=png&auto=webp&s=a7b42046213836ddaab335ce6ff51ec06b6525a4
GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

https://preview.redd.it/yvglsb7bf2g61.png?width=981&format=png&auto=webp&s=617bf0ac8b22dd9d6c1399425e6f2c9ed4252d73
TRAPHOUSE-
• Sells a random amount of each drug type every 10-20 minutes
• Can be owned by one person or a gang
• Drugs sold from a Traphouse receive the MAXIMUM price (unlike street sales which flucuate)
• For every cop that is on, sale prices increase by 5% (max 25%)
• The more drugs you put in a Traphouse, the higher your chance of selling bulk amounts
• Traphouses activate with more than 10 people online (able to be taken, starts selling drugs)
• Traphouses do NOT call the cops when being taken
• Traphouses only appear on the mini-map. Icon is a little cocaine bag and when being taken, will pulsate
• There is a very small chance a Traphouse notifies police that it is active
• There are a total of 5 Traphouses (for now)
• To take a traphouse, you must be armed and hold it for 10 minutes
• Dying or leaving the area will cancel the takeover
• A successfully capped Traphouse cannot be re-taken for a period of 20 minutes
Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.

https://preview.redd.it/61r61lvdf2g61.png?width=1120&format=png&auto=webp&s=266049a398371ed6c1bc337f2d0330c4068944bb

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'
https://preview.redd.it/ghmaudvof2g61.jpg?width=1459&format=pjpg&auto=webp&s=ea6584170ecc3c521fa14fc1a4c54d93ecf3b6c9

https://preview.redd.it/4ja68s7qf2g61.jpg?width=1584&format=pjpg&auto=webp&s=bc0587d1db4cfb8aacd8bb376bde3b60c223f647

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submitted by BennysMotorWorx to GTARP [link] [comments]

You can have my heart Madam !!

You can have my heart Madam !! submitted by ShivDr to RedDeadOnline [link] [comments]

Saints Row The Third: Remastered - Nostalgia Sexily Reinvigorated

Remasters in 2020 continue to be a popular theme, as newer IPs have been baking in the oven waiting for the right moment to be served on the next-generation of gaming platforms, it’s never a bad time to revisit some of gaming's biggest hitters.
The Saints Row franchise has experienced an interesting journey, what started out or was seen as a bastardized GTA clone back in 2006 has survived the scrutiny thanks to its bona fide atmosphere that combined exaggerated gangster tropes with true crime motifs that resonated surprisingly well with fans of the genre. Volition embraced feedback from its community to develop on the wackier aspects of the first game to implement through its game-mechanics in its second release just 2 years later.
What happened with Saints Row that other GTA clones failed to do was that it became self-aware of its over the top nature and capitalized on it. Seeing as most action-adventure games that fall in the spectrum of crime often tend to fall in the same grim and dreary undertones to the point where the storytelling and characters become comically predictable or the mechanics feel lacklustre. These pitfalls are masterfully avoided, if not, taken to zany creative heights in the worlds of Stilwater and Steelport. I could go on about Volition’s previous installments but it would detract from Saints Row: The Third, Remastered.
Right off the (dildo) bat, graphics have rejuvenated this game to a whole new level; breathing new life into its characters, cut-scenes and decadent world. It’s clear that with the remaster, Volition/Sperasoft have proven they are up to date with modern standards of visual fidelity. If you own a high-end console or a PC, 4K and HDR support for this game are available.
Regardless, the textures are sharp, detail oozes right down to the very skin pores, the overhauled game engine sells itself beautifully and does a great job at making the world of Saints Row even more believable as crazy as it sounds. Just watching a before vs now video says it all really. Of course it's still far from Rockstar Advanced Game Engine levels of immersion, it’s still a step up in its own right.
The new lighting model is excellent, although RTX is not yet available, it still renders its environments to a level of stunning and detail that brings out every world element in true 4k fashion. Even though it's a remaster and not a remake, I can’t help but feel a little ticked off that Sperasoft haven’t found a way to fix the day/night cycle that the game clearly needs and not the random preloaded time of day antics. Come on, it’s 2020 and you still haven’t figured it out?
Every character gets a very well done remodeling that borders on uncanny valley in spite of its more cartoonish origins. My only gripes with the character models are the lack of effort that went into the lip-syncing, this undermines the realistic approach it’s trying to sell; in certain cut-scenes it felt like I was staring at high-tech androids with the oral articulation of an animatronic mouth servo. It doesn’t ruin the experience but again, if you’re going for that uncanny valley feel, investing in better animations can go a long way.
Steelport, even it being a fictional world, feels very believable. Each “district” of the island city has a distinguishable urban mood. Carver island in the southwest feels oppressively industrial with its smoking chimneys. The postmodern architecture of downtown Steelport and its towering Skyscrapers of steel and glass make for pleasurable obstacles to perform feats of aeronautic exploits on. The suburban neighborhoods of Stanfield in the northwest and New Colvin in the east are reminiscent of Manhattan’s Chelsea borough district style of public housing and Detroit's urban decay. This brings me to my next point; I couldn’t help but wonder if Steelport was on the verge of bankruptcy or if its mayor just hates public transport? Seriously it has an airport and metro system but they are both defunct, not a sign of life. I understand this comes down to Volition being a MUCH smaller company than Rockstar so resources were a lot limited and crime being so overtly rampant, perhaps could be written off as Steelport being a discouraged tourist location?
I digress but the world feels more dystopic and is reinforced by that with its updated visuals that really liven up its decade old environments. The “cribs” give a lot for the eye to look at, it's packed with props that give credibility to the world and really convey the lived-in vibes of a world famous but dysfunctional criminal organization. The rifles and rocket launchers casually lying around Shaundi's Ex’s apartment feel more plentiful, the eccentric art deco of Zimos’ pad, the shiny floors and gaudy fixtures of the Saints HQ, the decrepit surroundings of a once booming casino at Angels Gym, Kinzie's secret hacker warehouse are all given the special remastered treatment and feel very distinct from on another and make them worth dropping by in every now and then if you’re in their respective neighborhoods.
The audio and music are cleaned up but still use the old sound files. Still though, it felt good driving over to Planet Saints singing along to Sublimes “What I got” with Pierce, the nostalgia my inner child was feeling certainly didn’t die off. The “Party Time” mission when you jump out of a helicopter to Kanye’s “Power” to crash a rooftop pool party somehow feels more electric. Flying a STAG VTOL on your way to wreak havoc across the city felt even more epic than the first time I played it, and I must have finished SR3 like well over 6 times at this point. Nevertheless, the entire narrative story is blockbuster material that only occasionally takes itself seriously, the main characters are well written and expertly voiced by a robust cast (Troy Baker, Laura Bailey, Daniel Dae Kim, Hulk Hogan, Sasha Grey, Burt Reynolds, Danielle Nicolet, Arif S Kinchen to name a few).
If you’ve never played a Saints Row game, Saints Row 3 is a great way to get acquainted as it is perhaps the latest of the series to have kept its head on its shoulders as far as the meta goes. What happens after the third game is hit-or-miss. Do not go into this game expecting a GTA immersive sim experience or you will be disappointed. SR’s core strengths lie within its addictive, offbeat gameplay loop and insanely rigorous customization schemes. All this is now amplified with its updated visuals and DLC that come included in the remastered version.

EDIT: Good to read up on other Saints fans opinions out there! It's nice to know that this game still has a loyal base despite R*'s big shadow.
submitted by CypTheIVth to patientgamers [link] [comments]

Cayo Perico / End of 2020 De-Brief

Hello everyone, happy new year!
With recent release of Cayo Perico but not much else I wanted to touch base with the community holding out for GTA Online in Liberty City or Vice City, and debrief from the Cayo Perico DLC.
Even though Cayo Perico came out unexpectedly (to us), it is a small but welcome addition to the GTA Online world.
I believe that we still have reason to cling onto hope that that Liberty City will sooner rather than later, and Cayo Perico is a stepping stone to that demonstrating the map expansions are possible.
While I no longer think that we will see a remastered city come this generation of console, but we still have GTA V "Expanded and Enhanced" coming in 2021 which may have much more than just GTA V itself.

Reasons why I think that GTA V "Expanded and Enhanced" is more than just GTA V with updated graphics

  1. GTA V XB1 & PS4 versions already work fine in XBSX/XBSS/PS5. It looks and runs great, similar to a PC level of detail/performance. Why would a significant update be needed if it will be much the same if they didn't have big plans on top of that?
  2. Cayo Perico proves that Rockstar's idea of "Expanded" can mean land expansion
  3. Cayo Perico sounds like it was more a like a side project during COVID-19 WFH than something in the works for a long time. It is not unreasonable to think that Rockstar, with all their global studios now merged together, haven't been working on something big since the bulk of RDR2 was finished.
Source: https://www.gq-magazine.co.uk/culture/article/gta-online-cayo-perico-heist
  1. Why are they being so vague about the details, even to go as far as using a PS3 trailer for it... are they doing this because they are hiding something? Even being so far to be anticlimactic to take off the pressure from fans, and surprise us later.
What Cyberpunk 2077 has taught the overall gaming community lately is what happens when you overpromise and underdeliver. However Rockstar already learnt this lesson back in 2015 when they promised Heists in GTA Online, which kept being reworked and delayed until near the end of the PS3/360 generation and copped a lot of criticism for it.
Basically every social media comment was "Where are the Heists", fans were frustrated. From that time onwards they never released details until about 2 weeks out from launch for a DLC. RDR2 was a bit longer, but only because they had other partners to consider. For this they originally gave it 1 year from announcement to release date, but it was delayed to 2 years, with PC one more year after that (which also wasn't even announced until one month before that).
Here is a quote about what went wrong with Heists:
We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them.
Sources:
https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online
https://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed

Reasons why I think something related to Liberty City is most likely to be the next major GTA Online expansion to come

  1. GTA IV & EFLC is highly regarded as a masterpiece, it's fanbase is still strong - many still prefer it to GTA V for a variety reasons, so it is a good candidate for a remaster. They can always make the GTA IV car physics, ragdoll, etc. come back again, perhaps as a user configurable option. Having the map there is the gateway to bringing these highly valued games back to a new generation.
Their games always start with the map, source: https://www.mcvuk.com/development-news/inside-rockstar-north-part-1-the-vision/
  1. The availability of GTA IV is terrible. It is only a Backwards Compatibility title on Xbox One (non Enhanced), runs like rubbish on PC - performance wise (and multiplayer is now removed), and the PS4 & PS5 doesn't have it at all. Most other GTAs are available for purchase, at least on Mobile.
  2. GTA V is now 7 years old and the GTA fanbase is now bigger than ever thanks to GTA V & Online. A lot of new fans haven't had the opportunity to experience GTA IV because of the above availability issue. The new fans are desperate for a new (to them) GTA game, especially since it doesn't look like GTA6 is coming any time soon. Or maybe I'm wrong and 6 is coming soon as well?
  3. GTA Online is progressively getting new content referencing to Liberty City or content ported from Liberty City (i.e The Tugboat, QUB3D), so they are not above re-using GTA IV assets or dropping hints.
  4. It is clear that they have been taking the "lazy" route as far as making new content for GTA Online DLCs by re-using existing assets. Don't get me wrong there is still a lot of work involved, but still it is less work than starting from scratch.
But it would make sense that they will continue their more recent M.O. to re-use existing assets rather than start from scratch to save time, effort and cost.
  1. With high profile departures of the writers such as Leslie Benzies, Dan Houser & Lazlow there is no doubt going to be a brain drain. I'm sure they were working on stuff before their departures, and I'm sure that RockstaTake-Two with all their billions of dollars will be able to find other top talent to bring GTA into a new era, but this will take time, and they can get things out in the meantime. The story of GTA IV, Map & other assets are already made, so this gives them a head start to put out games while they rediscover their Mojo to make GTA6 using new talent.
  2. GTA Online is a Big Money Maker, it will make the GTA IV & ELFC remaster worth it because the remastered map will be used for both GTA IV & Online: LC (maybe slight map differences according to time period).
  3. Why did they put so much effort into issuing cease and desists to OpenIV team for OpenIV's LCinV project (even though it used original game files, no piracy) if they weren't planning on doing something in this space themselves.
  4. Cayo Perico aside (which is still quite small), Los Santos as the primary setting of GTA Online is still a bit stale after 7 years. They can't use 2013 Los Santos forever, surely. Not to mention that a new GTA release is already well overdue.

GTA IV Music Licensing speculation/hints

A little while back, a lot of music track licenses expired and they were pulled from the PC version, most notably Vladivostok FM was most affected with most songs removed.
They put in some new tracks to replace it, which wasn't quite as good but it seemed like that was as good as it's going to get.
But then they went ahead and relicensed the original tracks anyway so all the music is now restored again (about 16 months after being originally cut).
Why go though all that expense of relicensing all that music if they aren't planning to capitalise on it in a big way?

Cayo Perico speculation/hints

Not much here directly, but I have played with it a little bit.
The way that it's programmed is interesting. As far as I can tell, travel to the island is sharing a session with Free Mode rather than being a different game mode, which you can tell by seeing the player list stay the same as whoever is in the Freemode session you were in. There is no loading of a different game mode, it is just a cut scene. On PC you can even chat to people who are still in Los Santos.
When you look at the map, you are located South-East of LS (just past USS Luxington), and if you move the mouse you can get locations of LS show up, it's just the map itself which is hidden.
There is a glitch you can do to "free roam" the whole Island, or just go to the Beach Party standalone, it is clear that you are in Free Mode of an existing Los Santos based lobby.
When I was glitched, I was able to take a Dinghy back to LS, LS was visible. about halfway there, the whole Cayo Perico just de-spawned similar to how the USS Luxington does, and also the weathenight cycle changed instantly too.
When I was glitched but still on the Island, a whole bunch of functions were disabled like spawning cars, calling contacts, etc.
What this shows me is that perhaps they are experimenting with how integration with Future GTA Maps will look like.
Instead of loading a whole different game, or loading a different game mode, it could be one big Free Mode made up of all locations, the locations can not be directly accessed without triggering a cut scene, and the properties of how a Free Mode works can change depending on what location on the broader map you are in.
One challenge I anticipate is that they wouldn't want GTA$ earned in LS to be transferred to a totally new GTA Online area. It is well known that a lot of it glitched and they'd want us to start getting rich again. They have also been experimented with holding separate currencies such as Arena Points or Casino Chips. I could imagine that they come up with a storyline where all your GTA$ Cash gets deposited into Maze Bank but then can't be withdrawn to cash or moved to another bank, and in LC you are forced to use a competing bank like the Bank of Liberty. Basically LS = only get Maze Bank, LC = only get Bank of Liberty.
Cars/Planes etc. Can be not widely transferable (i.e. You MKII or Babushka holding a car has engine failure mid flight and crashes, or maybe you need to go to the Airport marker on food), and maybe some planes (i.e. Luxor) can enter on a visiting basis via. Cutscene of that vehicle but can't be saved at the destination into a personal hangar.

Final words

I hope this gives some good for thought.
Keep speculating! At least until we get some solid info
Here's to 2021.
submitted by SparkySpider to GTAOnlineLC [link] [comments]

I'm not mad, Rockstar.. I'm just disappointed

I mean it's cool and all but fr? A $9M submarine, an island that's barely accessible, ONE new helicopter, ONE new plane, less than 8 vehicles, and not to mention an annoying ass heist with annoying ass guards that can see you from a mile away, and a pretty shit payout.. all of this, for the "biggest update ever released in GTA Online?"
Ridiculously overhyped, completely underwhelming, and a waste of time. Tbh this game is dead if this was the update that was supposed to be "a whole new heist experience" (basically Casino Heist's shitty mentally disabled cousin) and that was supposed to be "the biggest update ever released".
Smh
submitted by iiEco-Ryan3166 to gtaonline [link] [comments]

Not looking at MrFunForMyBum...

Not looking at MrFunForMyBum... submitted by The_StrangeMan to gtaonline [link] [comments]

The Problem With MC Businesses

In light of this week being 2x GTA$ on MC businesses, there has been an influx of complaints on how incredibly frustrating it is to roleplay as a helpless Amazon delivery driver in the middle of an active warzone. It seems that most of us are already traumatized by the horrendous sale missions MC has to offer.
At first glance, MCs seem to be terribly designed for today's freemode lobbies, with an utterly lopsided imbalance of power between the seller and potential opposition. 7 years of GTAO have endowed many players with country-sized arsenals of militarized vehicles, many of which can obliterate an unarmored vehicle with a simple button press. Sellers would be completely vulnerable in their sluggish sale vehicles while helicopters, jets and flying bikes rained hellfire upon them. While you could always hire an entourage to protect your vehicles, a similarly equipped and organized band of griefers would have a far easier time destroying your cargo; it isn't hard to see that mc sale missions have the advantage heavily in favor of the griefeopposition.
However we have to take the context in the time when the bikers business was released. This was 4 years ago, where a majority of the op vehicles used to grief (op mk2, deluxo etc) were not present. Most griefers would have to chase you down to sticky bomb you--if you had any situational awareness, you had a fighting chance.
You can actually see with each subsequent update, Rockstar woke the fuck up and tilted the scales more in favor of the seller; bunker sale vehicles could not be locked on to, and often had armoweapons. Nightclub sales improved on this even further, where we could customize the vehicles we used, as well as fit our own weapons onto it--you could fight off a single griefer much easier than ever before. As such, these missions are enjoyed by pretty much everyone--there's a bigger challenge to actually destroy the sale, and the seller can actually feel powerful in their sale vehicle while trying to complete it.
All that being said, why has rockstar refused to bring mc businesses up to par with nightclub standards, considering what the vehicles in a typical freemode lobby look like today? I can only assume that Rockstar blindly cares about their bottom line and nothing else. Why would R* take developer time and attention away from new DLC content to do quality of life updates on 4 year old content, when they can just move forward with an ALL NEW HEIST or NEW LOCATION--content that would actually substantially increase player engagement of new and returning players alike? Additionally, you can price shiny new cars/businesses/facilities exorbitantly so kids with no impulse control can swipe mommy's credit card to show off their new toys to their friends.
If Rockstar had any integrity as a game company that actually cares about their game quality instead of sucking the dick of their shareholders, giving a development pass over older content such as MC businesses, cargo missions, and possibly even contact missions would increase an average players enjoyment of the game immeasurably. It would breathe fresh life into old content, and also encourage newer players to experience this content instead of passing it over because every Youtuber and their mother recommends them to "gRiNd CaSiNo hEiSt" to make money.
So in the end, are MC businesses really worth it? ...nah, just bUy ShArK cArDs LoL
submitted by cheukycheeze to gtaonline [link] [comments]

Vandal City RP | NEW updates- dragstrip/drifttrack | SEMI- Whitelisted

Vandal City RP | NEW updates- dragstrip/drifttrack | SEMI- Whitelisted
Vandal RP 18+ | Freshly Wiped Economy 8/21 |TRAP HOUSE'S|Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev |Drag Speedway | Drift Track

https://preview.redd.it/1q84daatnt861.png?width=512&format=png&auto=webp&s=a0b4dd0c59b38a8073eb0f4c066ec057b166943a
Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~
*new car trailers*
*NEW CUSTOM CAR DEALERSHIPS**
**NEW Dragstrip and Drift Tack w/ Driftscore**
*NEW* TRAPHOUSE
*180 new custom wheels*
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*
HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

https://preview.redd.it/jzim72dvnt861.png?width=320&format=png&auto=webp&s=aa1ce247ecd1cb7ac96c0678bcc7dbce96a56c63
PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.

https://preview.redd.it/brdvk0cwnt861.png?width=960&format=png&auto=webp&s=62df80ab14d443c5f6d26632d59ecc152a224f4e
GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

https://preview.redd.it/qfcqcdzxnt861.png?width=981&format=png&auto=webp&s=d208dd47e36b49e73836a02ddbfef26b26b8e7af
TRAPHOUSE-
• Sells a random amount of each drug type every 10-20 minutes
• Can be owned by one person or a gang
• Drugs sold from a Traphouse receive the MAXIMUM price (unlike street sales which flucuate)
• For every cop that is on, sale prices increase by 5% (max 25%)
• The more drugs you put in a Traphouse, the higher your chance of selling bulk amounts
• Traphouses activate with more than 10 people online (able to be taken, starts selling drugs)
• Traphouses do NOT call the cops when being taken
• Traphouses only appear on the mini-map. Icon is a little cocaine bag and when being taken, will pulsate
• There is a very small chance a Traphouse notifies police that it is active
• There are a total of 5 Traphouses (for now)
• To take a traphouse, you must be armed and hold it for 10 minutes
• Dying or leaving the area will cancel the takeover
• A successfully capped Traphouse cannot be re-taken for a period of 20 minutes
Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.

https://preview.redd.it/dxekyyy2ot861.jpg?width=1433&format=pjpg&auto=webp&s=be9a717c87c97ea862e251923d67bbaa10fdc71d

https://preview.redd.it/gogigft7ot861.jpg?width=1522&format=pjpg&auto=webp&s=860d3696b66cbcda825fd52a77612bd4e638058e

https://preview.redd.it/aoiksa69ot861.jpg?width=1910&format=pjpg&auto=webp&s=e1b8364f9e42df0668dd2ef6123012bfbe0c5401

https://preview.redd.it/c949eoqcot861.jpg?width=1459&format=pjpg&auto=webp&s=a64321dc08a3d5a000f23c0210e42285d7e48927

https://preview.redd.it/ff04957eot861.jpg?width=1861&format=pjpg&auto=webp&s=6dd2b40728f1ca0cd920c2b14283443ab3b7ef6b

https://preview.redd.it/wtacmrafot861.jpg?width=1584&format=pjpg&auto=webp&s=6582439375c62333138a8eecefe15dc8be53657b

https://preview.redd.it/pfyh7l8hot861.jpg?width=1024&format=pjpg&auto=webp&s=450ee62eeba704cee918f505228a7fd0f3371c01

https://preview.redd.it/zjqcl86jot861.jpg?width=1571&format=pjpg&auto=webp&s=46ced4ef43b0c7b7ddb256b374faed3230950351


https://preview.redd.it/hfqad19pot861.jpg?width=1920&format=pjpg&auto=webp&s=dc63128cea07693f7fd7602be7583292f9986e05

https://preview.redd.it/ep2eo0hrot861.jpg?width=1920&format=pjpg&auto=webp&s=2ae911862b113872ca3bf2ca19883e4a16dd9d75

https://preview.redd.it/ks0rhjluot861.jpg?width=1920&format=pjpg&auto=webp&s=0802cf146a3baa896d455c7495dee2339fca5d3a
submitted by BennysMotorWorx to GTARP [link] [comments]

More Changes to the Casino.

submitted by Joe_MVP_ to GrandTheftAutoV [link] [comments]

Do something

Rockstar. On behalf of everyone on here, we are both deeply let down yet hopeful about red dead online. You have failed to make one of the coolest concepts for an online game (cowboy gta!) Interesting. The continued neglect of this game compared to gta online is a kick in the teeth for anyone who loved the single player and loved the idea of the online. The frontier pursuits update was a good start however the most recent updates have been somewhat lacklustre. There are so many cool ideas for businesses or activities which are waiting to be made but you bless us with the disappointment that is the naturalist. One such idea could be a bookie for a bare buckle boxing club (similar to the night club in gta) or a professional bank robber (casino heist). These are just ideas but they would make the game fun again.
On the topic of bank robberies, why on earth wasn’t that in the game from launch! The single thing people would expect to do when playing a cowboy game is to rob a bank with their posse! While you add heists to gta you continue to leave this idea in the dirt and instead release more overpriced clothing.
I don’t know why I’m writing this on Reddit and I doubt anyone will take the time to read this let alone do anything about it but I’d like to share my deep disappointment about this game with so much potential. If you feel the same way let me know because I want to know this game still has a player base.
I know this is horribly written just cut me some slack.
submitted by jprumsey to RedDeadOnline [link] [comments]

Everything i think i know about the "next major update"

I've seem a lot of people really confused about the release date, content and what we DO know about the "summer jobs updates", and with that comes misinformation and people getting bummed out of the game, just fyi, i don't know everything for sure, but here is the information i'm quite sure of:
1 - Release date: i'm about 90% sure the game is coming out in two weeks from now, why? last update took exactly 8 weeks from announcement till release (there was a post announcing the LeMat revolver on the 19th of march and it released on may 14th), also, two weeks before releasing the update they released the previously PS4 only content to Xbox, just like they just did, if my guess is correct they should be releasing the major update in on the 9th of july, and that would also mean we are getting major updates every 8 weeks. there is also a chance we are getting the update on the 2nd, but i highly doubt that, last time they just made a simple 100 dollar bonus week before the update and they will probably do something similar.

2 - The job system: this isn't anything new if you read the polygon post that rockstar promoted, there they announced what they plan on doing with this job system of sorts, they said it will be like the CEO thing on GTA5, not the gameplay, but the way the job will be expanded with new updates, maybe even some of those weekly updates won't be adding new showdown modes, but instead a new mission or system for the 3 major jobs? we don't know for sure, but yeah, they plan to flesh out the 3 jobs for the foreseeable future, but no confirmation on different jobs or anything like that, it just looks like they will make these 3 jobs be kind of a general way of making your character yours, so traders will be the more roleplay centric job, and bounty hunter will have the focus more on combat, while collector will be all about exploring.
They also confirmed there will be outfit rewards to leveling up these professions, and something i wasn't expecting, these outfits and the career path changes based on your honor (they specified that high honor bounty hunters would become lawmen!).
Another important thing is that, yes, trader will eventually become a successful salesman with shops in Saint Denis or Blackwater, they even hinted at becoming as rich as Leviticus Cornwall, owning mining companies and the like, but of course, that is for the far future, expect to only be able to own a small camp base shop on the next update.
3 - What is not coming to the game: i should end this post by talking about something else that isn't coming to the game, different lobbies. Yep, they don't plan on adding those and i'm kind of happy they won't, their reasoning is that they don't need to be diving the playerbase, having everyone sharing the same server will be more organic in how people will be dealing with griefers, killing each other or maybe even doing some light roleplaying, as rockstar seems to be getting interested in letting players do just that.
And that's all. I hope i didn't sound too incoherent, English isn't my native tongue and i'm writing most of this by memory, i'll be linking my sources of course, they are a nice read if you want to get even more info about the future of the game. hopefully this clears some of the confusion with the game. Have a nice day everyone.

https://www.rockstargames.com/newswire/article/60894/Red-Dead-Online-Beta-The-Road-Ahead - The LeMat being announced
https://www.rockstargames.com/newswire/article/60954/Red-Dead-Online-World-Updates-New-Missions-Poker-and-The-Road-Ahead - The LeMat update
https://www.polygon.com/platform/amp/red-dead-redemption/2019/5/22/18626791/red-dead-online-social-updates-campaign-gun-rush-last-stand - The Polygon interview
submitted by newbjloko to RedDeadOnline [link] [comments]

Vandal RP | Recently wiped | New Traphouses

Vandal RP | Recently wiped | New Traphouses
Vandal RP 18+ | Freshly Wiped Economy 8/21 |TRAP HOUSE'S|Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev


https://preview.redd.it/adkrj7hn5a261.png?width=512&format=png&auto=webp&s=2bff4a685a3d09357ed57409301b89e490aea3a8
Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~

*NEW* TRAPHOUSE
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*

HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

https://preview.redd.it/gkqk09lw5a261.png?width=320&format=png&auto=webp&s=e87c12da621c11b8d9f1e7b2764ad1ff1dd547fa

PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.


https://preview.redd.it/c6800soy5a261.png?width=960&format=png&auto=webp&s=f230aeac25945168cff382560a23b49cf8c1c454
GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

https://preview.redd.it/dz0wffnz5a261.png?width=981&format=png&auto=webp&s=e7b4c9dc6fa5b386b2eaae5ec87ea99f99f9b994
TRAPHOUSE-
• Sells a random amount of each drug type every 10-20 minutes
• Can be owned by one person or a gang
• Drugs sold from a Traphouse receive the MAXIMUM price (unlike street sales which flucuate)
• For every cop that is on, sale prices increase by 5% (max 25%)
• The more drugs you put in a Traphouse, the higher your chance of selling bulk amounts
• Traphouses activate with more than 10 people online (able to be taken, starts selling drugs)
• Traphouses do NOT call the cops when being taken
• Traphouses only appear on the mini-map. Icon is a little cocaine bag and when being taken, will pulsate
• There is a very small chance a Traphouse notifies police that it is active
• There are a total of 5 Traphouses (for now)
• To take a traphouse, you must be armed and hold it for 10 minutes
• Dying or leaving the area will cancel the takeover
• A successfully capped Traphouse cannot be re-taken for a period of 20 minutes


Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.


https://preview.redd.it/8jrlzbo76a261.png?width=1500&format=png&auto=webp&s=6fba0f2065675961ee84f4922e254c054d925d68

https://preview.redd.it/ptx4y6gf6a261.jpg?width=1571&format=pjpg&auto=webp&s=d419302d18cb805efd4720892c09da90b2b79d1d

https://preview.redd.it/f6cnopaq6a261.jpg?width=1596&format=pjpg&auto=webp&s=9e8f1827286492c2a4de074ec280455cfa3c25dc

https://preview.redd.it/gi1r5xyr6a261.jpg?width=1560&format=pjpg&auto=webp&s=f3b212450564e9b728132383a656872982fd92ac

https://preview.redd.it/vmqadfdt6a261.jpg?width=1571&format=pjpg&auto=webp&s=2e3309ddc5ac5a67056b837db2c64847d75436ac

https://preview.redd.it/gun2j72v6a261.jpg?width=1459&format=pjpg&auto=webp&s=559a658156e26430d2268ee9e2e3ac6a803b79f0

https://preview.redd.it/3u3fklpw6a261.jpg?width=1815&format=pjpg&auto=webp&s=e754fa98e8e8ec1e0a84a8d19902cc9561dcafeb

https://preview.redd.it/ii33myey6a261.png?width=1408&format=png&auto=webp&s=f9de22cd207727c82c627bd67b2024dbfdab8f48

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gta casino update release time video

The Diamond Casino & Resort is a content update for Grand Theft Auto Online, released on July 23rd, 2019. 1 Description 2 Content 2.1 The Diamond Program 2.2 Properties 2.3 Activities 2.4 Missions & Events 2.5 Character Customization 2.6 Collectibles 2.7 Vehicles 3 Changes 4 Discounts & Bonuses 5 Gallery 5.1 Official Screenshots 5.2 GIFs 5.3 Videos 6 Trivia 7 Navigation The update introduces ... GTA 5 online casino update sees free in-game money scams appear The new casino and resort features a rooftop penthouse with stunning views over Los Santos Rockstar Games What time does Rockstar release the DLC/Updates?! GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules. The long-awaited release of the GTA Online casino update finally has a reveal trailer that gives us a glimpse of what we can expect from Rockstar’s latest addition to the constantly updated game ... GTA 5 Online Casino update is almost here. Here’s everything you need to know about the release date, start time, free Twitch Prime Penthouse and the Diamond Program rewards scheme for the ... GTA 5 Online Casino update is launching soon. Ahead of the big release date we have all the details you need to know, including the start time and early patch notes for the latest Grand Theft Auto ... Check out the expected release time for the update below. 'GTA Online' is available on PS4, PS3, Xbox One, Xbox 360 and PC. 'GTA Online' is available on PS4, PS3, Xbox One, Xbox 360 and PC. What time will the GTA V casion DLC be released? The casino update for GTA online is set to be available in the UK between 10am and 11am on Tuesday 23 July. Advertisement. Advertisement. It will ... GTA Casino release date. The GTA Casino release date is July 23, 2019 – in other words, right now. The GTA casino update time was before 11am GMT (6am ET / 3am PT. The GTA Online casino is open now – it's time to lose some money. By Iain Wilson, Ford James, Connor Sheridan 24 August 2020. The Diamond Casino & Resort has thrown open its doors after years of ...

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gta casino update release time

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