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My RE3 Remake Treatment

Hey guys, so I wasn’t very satisfied with RE2 Remake’s treatment of the story so I decided to write my own treatment. Got it done and I was happy with it. Now I have to admit, I wasn’t a big fan of RE3 Remake’s treatment either but I much prefer it over RE2 Remake. I felt the plot was actually expanded upon even if little (finally explained the vaccine’s origins) as well as flesh the characters out much more than what RE2 Remake did for theirs. Overall, yes I like RE3R over RE2R even if it “cut” out more (though I believe RE2R’s cutting of B scenario is a bigger sin than any in RE3R), so sue me!
I’m not here to write a novel, just a Wikipedia/walkthrough style summary of how I would’ve done RE3R same as I did for RE2R. Here’s my treatment of RE3 Remake.
The game’s intro was alright. I’d like to expand on it by including news footage of police and UBCS forces fighting against zombies. So a bit of a mix between the classic and the new intro. Remember how they did the Birkin vs USS in RE2R by turning it into found footage instead of a flashback? I didn’t like it in RE2R but felt it would work better for this one. So found footage of police body cams, reporters’ cameras, etc. They are filming the fall of Raccoon City. Its last stand on September 28th. This intro is interspersed with scenes of Umbrella experimenting on and creating Nemesis. The intro ends with one of the police officers getting massacred and dropping dead, his body cam focused on a helmet of a deceased officer. Sort of a reference to the final and iconic/memorable shot of the original RE3’s intro with the zoom-in.
Now here’s what I didn’t like with RE3R’s prologue. Jill somehow slept through all of the chaos going on outside and it all happened instantly? Hmm… something isn’t right. Then again in RE: Outbreak, the eight protagonists were chilling in J’s Bar while there was already an army of the undead just a few blocks away but whatever.
So in my version, Jill is already aware of the chaos going on outside. My redesign of Jill is quite similar to the remake version except she doesn’t have an elbow brace and is wearing a t-shirt with a sweater wrapped around her waist. She has her belt and leg holster on, her Samurai Edge on her, and she’s ready to move. She delivers her classic speech of “this is my last escape” and prepares to leave. She gets a phone call before she leaves and answers it, hearing Brad from the other line warning her about something and telling her to meet him outside. Jill hears a loud crashing just outside and the electricity goes out in her apartment which also cuts Brad off the line. Jill exits her room and finds her neighbor feeding on someone. She raises her gun at him and he does the classic RE1 zombie turn.
Jill is forced to kill him before heading for the elevator. As she waits, she hears loud steps and breaks coming for her. She turns and the wall bursts as a large masked man enters. It goes after her and attacks her, she manages to escape it as she heads down the stairs. She sees the lower levels of the apartment has been set on fire and she keeps running as the man chases after her. She manages to evade him by jumping off a window as an explosion envelopes the area.
Jill lands albeit as safe as can be on the street just outside her apartment building. Standing up, Jill finds herself surrounded by zombies. She fights her way through the end of an alley and is cornered, forcing her to break open the door. Jill makes a run for it and enters a small warehouse before locking the door behind her. As she moves, a paranoid old man appears from behind some boxes aiming his gun at her. Jill tells him to stay calm and put the gun down, and he refuses, telling her that this is his hiding place and she should get out. Jill talks him down by telling him she’s a police officer before quickly disarming him one-handedly (reference to RE1 Remake Jill with Barry before the Lisa fight). Jill then puts the gun down and tells him they have to survive together. He tells him his name is Dario Rosso and that his wife and daughter were killed outside and he has nothing left, instead he makes a break for a container and locks himself in. Jill tries to talk him out of it but he refuses to leave and would rather starve to death than be eaten.
Jill exits through the other end of the warehouse and navigates herself through the ruins of Raccoon City. She runs into some people running away and she hears cries of death echoing throughout. Jill eventually crosses paths with Brad while he’s running away from zombies. Jill eliminates them and catches up to him. Brad warns her that something is coming after them and Jill realizes it might be the same one who attacked her in her apartment. She asks if he’s seen it too and he nods yes. They then hear a faint cry of “STARS” from the distance and Brad suddenly gets scared, telling Jill to run away as more zombies follow after them. They run inside a bar and try to shut the doors and Brad gets bitten. He stays behind as Jill is forced to leave.
Jill keeps looking for her way out of the city and spots helicopters passing by. One of them spots a light on her and calls for her to go the rooftop of a nearby parking garage. Jill heads for the parking garage and ascends the stairs. Jill gets to the roof as the chopper lands. She hears the elevator ring from behind her and wearily aims her gun at it, only to see Brad come out of the elevator. The two are briefly reunited as they both make for the chopper. Suddenly, a rocket shoots through and destroys the helicopter. Jill and Brad turn to see the large man from behind them armed with a bazooka. It makes a huge leap and lands in front of them. The man shoves them both to the ground and aims the bazooka at them. Jill aims and shoots just in time to blow up the bazooka, setting the man on fire and burns off his mask, revealing his monstrous face. Surviving the explosion, the man keeps walking towards them. Jill gasps when she realizes this now unmasked creature is a B.O.W.
Jill gets up to shoot at the monster until she runs out of ammo. Cornered, Jill has nowhere to go and Brad sacrifices himself by pushing her out of the way as he himself is grabbed by the man. He lifts him by his head and he starts violently shaking as Jill helplessly watches. A tentacle bursts through and impales Brad’s head as he convulses in shock and terror. Jill reloads and faces the creature. Nemesis turns towards Jill and she is forced to fight him. Using the environment around her, Jill manages to subdue the creature. Believing it to be a tyrant, Jill leaves in case it gets up again.
Scouring the city once more, Jill finds a cop car with a radio attached. She enters and uses it to get in contact with Raccoon City Police Department, asking if there are survivors. She hears Marvin on the other end, and learns that the RPD has created a safe haven for survivors. Jill gets ready to head there. On her way to the RPD, Jill hears gunshots and follows them, hoping for more survivors. She encounters a handsome mercenary finishing off a small group of zombies. She compliments his work and he introduces himself as Carlos.
My version of Carlos would be a mix between remake and original, he has the boyish looks and accent of the original but the build and hair of the remake version.
Carlos flirts with Jill, telling her she’s the very first cute “chica” he ran into that’s not dead. She notes that he doesn’t look like an officer nor a member of the National Guard. He tells her he’s a contracted mercenary, part of a paramilitary unit sent in to rescue civilians. Jill tells him that the RPD has several civilians in need of help. Carlos volunteers to escort her there. Together, they journey through Raccoon and eventually reach the RPD’s front gates.
Before they enter, Jill notices the Umbrella logo on Carlos’s sleeve. Realizing he’s working for Umbrella, she starts an argument, questioning his intentions. Carlos doesn’t know what she’s talking about and that all he’s there for is to truly help civilians. Zombies begin showing up and Carlos asks if they can continue this conversation later and enter through the front gates, locking it behind them.
Jill and Carlos meet with Marvin, who’s holed up with 20 other survivors in the main hall. The East Wing of the RPD has been overrun and thus was locked down and quarantined. Carlos asks if there’s a radio he can use to contact his unit (he lost his radio) and Jill suggests the STARS office. Jill asks if the STARS office is safe to go to. Marvin tells her to go for it if she needs something from there.
Both Jill and Carlos make their way to the STARS office via West Wing and Jill finds her lockpick. She grabs more gear to put on (torso holster). Carlos contacts his unit and learns the comm systems are down (a possible sabotage by Irons). Jill asks Carlos if genuinely believes he’s helping the people and he tells her she doesn’t have to trust him if she doesn’t want to. Realizing there’s no way to get in contact, the duo decide to return to the main hall. They hear a crash from somewhere nearby. Upon investigating, both are horrified to see that Nemesis is still alive and has crashed through the West Wing, allowing zombies to enter and invade the station. Many of the survivors are killed and Marvin is bit during the struggle. Jill is horrified to realize that Nemesis was tracking her and followed her to the RPD. A remorseful Jill and Carlos lure Nemesis away from the station as she bids goodbye to Marvin, apologizing for letting this happen.
The two manage to evade Nemesis out in the streets when they hide inside a restaurant. Carlos asked what the hell was thing and Jill quips that it’s a co-worker of his, a creation of Umbrella. Carlos is shocked by this. He then tells Jill that his team made a small shelter in the train station, and that they should head there. Just then, Nemesis discovers them. Jill forces Carlos to leave her as she promises to meet him at the train station. Jill proceeds to lead Nemesis away as she heads for the sewers.
In the sewers, she manages to evade him by crawling under a vent. Jill encounters Hunter Gammas in the sewers before finding her way into the train station. She follows through and makes it the outdoor train station where the UBCS unit is stationed. Jill runs to meet Carlos and the rest of the team: Nikolai, Tyrell, Murphy, and squad leader Mikhail. Nikolai is hesitant to let Jill in but Mikhail overrules him, revealing he knows of Jill and her identity, and that she could be of great help to them. Carlos reveals they have trouble getting the train back in order as the power is down. Jill knows where the power plant is to bring that part of the city’s power back in working order. Mikhail sends the team in separate units to run other errands while Jill volunteers to go to the power plant, with Mikhail thanking her and Carlos wishing her luck. Jill tells them she’s not doing this for them but for the civilians they have rescued. Carlos hands her a radio to stay in contact. Before Jill leaves, she overhears Mikhail talk to Carlos and Tyrell about a Doctor Bard.
Jill makes her way back to the city, with Nemesis secretly in pursuit and ambushing her at any opportunity. Jill has to go through an abandoned factory, a casino, and the park to get to the power plant. She also requires sets of items to progress and has to search around the city, making it even more difficult since Nemesis is in stalker mode and can pop out anytime.
Jill goes through an autoshop where she hears cries for help. She witnesses Murphy being confronted by Nikolai. Murphy calls for her and Nikolai promptly shoots him in the head and the shocked Jill asks him why he would do that. Nikolai tells her that he suspected Murphy was bit and therefore infected. Jill asks him if he’s sure and Nikolai invites her to check on Murphy’s corpse, and she declines. Nikolai lets her know that he still does not trust her and will keep his eye on her to make sure she doesn’t ruin things for them. Jill questions why he’s so hostile with her even though she’s already helping and Nikolai briefly hints at her involvement in the mansion incident, causing Jill to wonder how he knows of such information. Considering Irons did everything to bury the story.
Nikolai advises her to walk away before she gets hurt, which she takes as a threat. He then leaves the autoshop and Jill collects the parts she requires to progress. Jill soon passes by outside the park where she meets with Carlos and Tyrell, asking them what they’re doing there. The gate to the park is locked and Carlos volunteers to scout the area and clear it. He climbs over the fence and investigates the park upon learning the gate is electronically locked. Jill thinks he’s doing it to impress her and Tyrell backs her on that. Carlos winks at her and she tells him good luck. He says he promises to not leave her in a cold, cruel, Carlos-less world.
Carlos searches around and encounters multiple infected. He radios Jill and Tyrell while he searches around and looks for the generator to turn on the power and unlock the electronic gate. He cannot enter through the south exit as it is locked with a simple lock. As Carlos investigates further in the cemetery, an earthquake occurs and the ground burrows from beneath him. He falls and witnesses a gigantic worm-like monster emerge. The Gravedigger begins to chase Carlos and he manages to climb out the tunnel. The Gravedigger hunts for Carlos while he sees the fountain break and pour water into the tunnel. Realizing he could use this to his advantage, he breaks some wires and tosses them into the water. This sequence is similar to the Iluzija boss fight (invisible snake) in RE6. Carlos then turns on generators one by one while evading the Gravedigger and its spawn. Eventually, he manages to lure Gravedigger into the puddle and turns on the last generator, electrocuting Gravedigger. Thinking its dead, Carlos checks on it, only for it to rise one more time. Carlos throws a grenade in its mouth and destroys it from the inside. With the power back on, Carlos releases the lock on the gate and lets Jill and Tyrell in. They see the large worm and congratulate Carlos on its kill. Carlos and Tyrell reluctantly leave Jill on their quest as they head out on their own mission while she continues hers, using the lockpick to go through the park’s south exit.
Jill finds her way to the STAGLA gas station as the way forward is blocked and the only way is through the garage. She enters and Nikolai appears to be already there. Still distrustful of one another, they briefly form a truce to investigate the area. Zombies begin to ambush the gas station. Jill and Nikolai join forces and fight through. They are able to go through the garage and Nikolai lifts the shutter for Jill to squeeze through. Nikolai tells her to run for it and a spontaneous spark ignites a fire. Jill is forced to leave Nikolai and she runs for her life as STAGLA gas station explodes, seemingly killing Nikolai. Jill sadly bids him farewell, admitting she was wrong about him. She radios Carlos, telling him Nikolai is dead, much to his dismay. Nemesis appears again to stalk Jill, forcing her to hurry.
Jill makes it to the power plant where she loses Nemesis, and the plant is now infested with a gigantic Drain Deimos nest. She powers through and manages to turn the generators on. In my version, it’s going to be more intense and less annoying. No impregnating or deep-throating, just latching on to Jill and attempting to suck her brain out and she has to push them off like she would any other zombie.
Jill turns on the power to the substation and is ambushed by Nemesis just outside the plant, now armed with a minigun. This is basically the rocket launcher sequence from the remake but this time it’s with a minigun. Jill tries her best to escape and goes through a building while Nemesis shoots after her, imitating the intro to CODE Veronica. Jill runs as fast as she can to escape Nemesis’s clutches and she heads for an office building, jumping into a trash chute to get away from Nemesis as he runs out of ammo. Jill makes it out of the office basement/parking garage and she gets on a car. She drives it out of the garage where she finds Carlos alone outside, having followed her and separated from Tyrell.
Carlos enters the vehicle and together they drive away with Nemesis in pursuit. They are both stunned to see that Nemesis is quite fast and is able to latch on the car with his tentacle. Jill manages to put enough power to pull the car away from Nemesis, and she crashes into a street lamp while Nemesis is pulled and falls flat on his face. Carlos, seeing no other way to escape, gets out of the car and instructs Jill to do the same. Jill spots Nemesis about to get up. She locks the door to prevent Carlos from getting back on and utters “It’s my turn, bitch” as she plows the car and rams Nemesis into a wall. Nemesis is pinned between the car and wall and he reaches into the car, using a tentacle to briefly stab Jill in the arm. Carlos uses his rifle to shoot Nemesis, causing him to let go of Jill.
Injured but still alive, Jill manages to climb out the car and walk away from Nemesis as he tries to push the car off him. She sees that fuel is leaking out of the car. Carlos asks her what are they supposed to do now. Jill asks if he has a lighter and he gives it to her, she lights it and throws it at Nemesis, setting the fuel on fire and exploding the car, seemingly killing Nemesis. Carlos jokes that it was his “grandfather’s lighter that he kept as a remembrance of him.” Jill laughs with him, relieved that the monster is destroyed, before she begins wincing in pain. She realizes Nemesis’s tentacle injected a toxin in her and she is now infected. Jill begins to collapse as her infection takes hold of her, with Carlos holding her in his arms and telling her to stay with him. Carlos remembers Doctor Bard and how he may be able to help her. He carries Jill and radios Tyrell to meet him at the hospital.
Carlos brings Jill to the hospital where he places her in a safe and contained treatment room. Jill awakes and tells Carlos that she can’t feel anything. He tells her that’s a good thing but Jill tells him that she can’t feel *anything* and what would happen to her if she doesn’t feel human. She begs him, if it comes to it, he must kill her. Carlos can’t bring himself to and promises to make her better. Jill slips back into unconsciousness.
Carlos scours the hospital. This part is still very similar to the hospital section in the actual remake so I would change very little about this. So the Hunter Betas still stay the same. Maybe make it a much bigger and expanded hospital with more enemies. Carlos eventually finds Dr. Bard but he’s already dead. He sees recorded footage of Dr. Bard confessing all of what he knows about Umbrella, thus Carlos realizes Jill was telling the truth. He’s been duped by his own employers. Tyrell appears, paranoid and aiming a gun at Carlos. Carlos questions him and Tyrell asks if Carlos is the traitor, to which Carlos has no idea of what he’s talking about. Tyrell tells Carlos that the vaccine is worth a lot of money and they’ve been backstabbing each other for it, to which Carlos still has no idea. Tyrell goes for the container and opens it, only to realize too late it was booby trapped. A grenade explodes and kills Tyrell as Carlos jumps for safety. Carlos realizes the original vaccine has been stolen and he has to make a new one himself as per instructions in Bard’s research documents. Carlos uses what he can of the hospital and Bard’s resources to formulate his own vaccine. With the vaccine, Carlos makes his way back to Jill. He injects Jill with it, hoping she would get better. While waiting, he falls asleep.
Jill eventually awakens and sees Carlos asleep. She wakes him up and he becomes cheerful she’s still alive. She thanks him, and apologizes for being a bitch to him earlier. However, both realize much time has passed and it’s already near midnight of September 30th. They see the news and learn that the United States government made the decision to nuke Raccoon City by sunrise on October 1st. Jill and Carlos then get out of the hospital to head back to the train station. Carlos radios Mikhail, only to hear static with short cuts of screaming from the radio. Both Jill and Carlos are getting incredibly worried.
The two make their way back to the train station and find it in ruins. Dead bodies everywhere and all the civilians and the rest of the UBCS squad are dead. They hear gunshots and run for it, seeing Mikhail fight against zombies and throws a grenade at them to blow them up. Carlos and Jill run for Mikhail and help him back up. Carlos asks what happened and Mikhail tells him they’ve been set up. Someone betrayed them and turned everyone into guinea pigs. The mission was already a failure from the minute they landed. Carlos then realizes it was Nikolai who set them up which surprised Jill as she thought he was dead.
Mikhail reveals that Nikolai was the traitor and it is shown in flashbacks what Nikolai has done. And thus Nikolai was the one who set the base up to be ambushed by zombies, Mikhail is the only survivor. Jill and Carlos help Mikhail up and to the train, as it is in working order now. There is a National Guard post set up by the Saint Michael’s Clocktower and they should get there. They board the train and start it.
As the train goes on, Mikhail rests in the back car while Jill and Carlos commandeer the train. They then talk about how they’re going to escape once they make it to the Clocktower. The train suddenly shakes and they hear Mikhail screaming. Jill turns to investigate and finds Nemesis still alive and aboard the train. Nemesis has now mutated into his shirtless 2nd form from the original. Both Jill and Mikhail try to take him on but Mikhail stops Jill and tells her they should get to the front car. Jill moves to the front car but Mikhail locks the door from behind her. Jill turns and begs Mikhail to come with them, but Mikhail stays behind to sacrifice himself and give the two more time to escape. Mikhail confronts Nemesis and Nemesis shoves him away. Before Nemesis can kill Mikhail, he activates a grenade and blows himself and Nemesis up. Nemesis is thrown from the train and back out on the street. The train becomes unstable and both Jill and Carlos realize they can’t stay. The train begins to decouple on the bridge and the duo open the doors of the train. Jill and Carlos agree to jump out together and into the river below. Jill is able to jump but the force of the train knocks Carlos back as it crashes.
Jill lands in the water and screams for Carlos as the train crashes. Believing Carlos to be dead, Jill sadly goes on her own way. She swims to the docks and finds herself at the waste disposal treatment facility, or Dead Factory for short. She goes through there while encountering BOWs of any kind. She also learns that Nemesis is inside, hunting for her. It becomes a cat and mouse game inside the dead factory until Jill required a key card to escape. She runs into Nikolai, who ambushes her and fights her. He tells her she’s a tough cookie but her time is up. Jill asks him if it was worth the lives of all those people he got killed. Nikolai snidely comments that there is a price tag for everything, even a person’s life. To him, he does not care and he’s still going to get rich from this. He reveals to Jill he has the stolen vaccine, and intends to sell it to the highest bidder. Jill tells him the world needs the vaccine for good. While both of them have their guns at each other, Nemesis bursts through the wall in-between and separates them. Nikolai leaves Jill to be distracted by Nemesis as he makes his escape.
Jill is cornered by Nemesis in an arena-like area, filled with acid tanks and bodies of deceased and disposed Tyrants. With no choice but to confront him, Jill calls him an ugly motherfucker and it’s time for him to let go. Using the acid tanks to her advantage, Jill manages to subdue and take down Nemesis once again. Nemesis is defeated and partially melted down by the acid. Jill takes the key card from a dead employee and makes it out. Unbeknownst to Jill, Nemesis survived and begins feeding on dead Tyrants in the area to recuperate.
Jill finally makes it out of the Dead Factory and begins heading for the Clocktower. Upon arrival, Jill finds the gate to the courtyard closed and the area empty. Wondering what happened to the army stationed there, Jill assumes they too have been taken over. Jill is forced to enter the Clocktower through the back in order to find a way to open the gate. So basically the Clocktower sequence from the original but instead of ringing the bell, it’s to open the gate, so puzzles galore!
Jill goes through the mansion-like area. She is ambushed by zombies inside and when cornered, suddenly someone begins shooting them down. Jill turns and is happy to see that Carlos has survived and has come to her rescue. They run to each other and he caresses her cheek, telling her he promised to not leave her in a Carlos-less world. She smiles and embraces him, and the two agree to work together and split up to find a way to open the gate. Jill manages to finally open her part of the gate but is ambushed by a heavily mutated Nemesis, now in his 3rd form (2nd form in the remake but a little smaller). Horrified, Jill attempts to escape Nemesis and Carlos appears just in time with a grenade launcher to blast the ceiling. This causes a cave-in and crushes Nemesis underneath all the debris.
Jill and Carlos get out to the courtyard and find Nikolai. Nikolai tells them about the helicopter just by the courtyard. He offers to give them a split of the profits if they fight Nemesis and allow him to record the combat data. They refuse and tell him that the world needs the vaccine. Nikolai dangles it out and threatens to drop it if they don’t comply. The rubble begins to vibrate as Nemesis starts to break free. Nikolai uses this opportunity to retreat and both Carlos and Jill are left to deal with Nemesis, who has grown bigger and stronger. Carlos finds a large rail gun established by the National Guard. The two realize they can use that to their advantage and Jill sends Carlos to operate it while she deals with Nemesis. Suddenly, an alert sends out a siren warning that the nuke has been launched and the missile is approaching the city in T-minus 10 minutes.
Carlos goes to use the rail gun and Jill lures Nemesis into its path. Nemesis is knocked on its back by the cannon, which misfires and causes three power plugs to unplug. Carlos can’t operate it if those aren’t plugged in. Jill then fights Nemesis while plugging those back in at the same time. With those finally back in place, Carlos begins a countdown as to when Jill can trick Nemesis into facing the rail gun. After an intense and lengthy battle, Jill lures Nemesis into the path of the rail gun and the overcharged cannon unleashes all its energy into Nemesis, obliterating the creature. Jill and Carlos are relieved and are about to walk away when what’s left of Nemesis (the parasite, similar to how the final form look in the original but smaller) rises and tries to kill them. Jill tells Carlos to go deal with Nikolai while she deals with this herself. Carlos leaves, knowing she’ll be okay, and Jill faces this dying creature one last time. Jill finds a dead soldier’s magnum and unloads all of it into Nemesis, telling him if he wants STARS, she’ll give him stars. The final shot explodes the parasite’s head, thus killing it for good.
Jill follows after Carlos and makes it to the helicopter, only to find Carlos unconscious. Nikolai ambushes her and aims a gun at her. He throws the vaccine at her and shoots it, destroying it much to her anger. The pissed off Jill tells him he’ll regret that. Nikolai laughs, telling her she should have accepted his offer when she had the chance. Carlos rises and fights Nikolai. Both Jill and Carlos tag team Nikolai, who was still capable of taking them both. He manages to overpower them and knocks Jill back and takes a knife against Carlos’s neck. Jill aims her gun at Nikolai. Nikolai is also aiming a gun at her, threatening that she can’t shoot him fast enough to save Carlos. Carlos tells her to take the shot and don’t worry about him, to save herself. Jill pretends to surrender and drops the gun. Jill quickly drops to the ground to catch it and shoots Nikolai in the chest (another reference to CODE Veronica). Zombies hear the gunshot and start making their way for it.
Nikolai drops to the floor and both Jill and Carlos watch him as he pathetically begs for his life, even offering to give her information on Umbrella. Jill tells him he’s not worthy to come alive with them and that she can do her own detective work. Both Jill and Carlos take the helicopter and leave Nikolai to die as zombies begin to circle him.
Jill and Carlos fly out of Raccoon City as daylight approaches. Both witness as the nuke passes by and heads for the city. They watch the nuke detonate, destroying Raccoon City. So pretty much the same exact ending as the original except this time I would have liked to add close-up shots of the city and its iconic locations blowing up. You know, just like the original? I will also get rid of the post-credits since that has like almost nothing to do with the plot anyway. I’ll keep Jill’s end speech the same as the remake’s with the human greed and all for the woke points lol
Anywho, all done. I hope you guys enjoyed it as well as I did writing it out. So I pretty much just took the basics of the original and remake, mashed them together, and made my own version! Thank you for reading and have a great day :D
submitted by KDRain395 to u/KDRain395 [link] [comments]

Khare run without losing stamina and exploring as much possible

As far as I know, it’s impossible to explore all of Khare without going back in time. But you can finish the game with collecting all the important[1] items but without traveling back in time:
[Spoilers for all 4 games]
Outside the Gate
Talk to the guard outside the city gate. Be kind to him, don’t fight. No need to give him food to be friends with him. If you agree to help each other, once you enter the gate he will say the codeword and you have the key to open the gate.
Inside Khare
First stop: Prison cell. Learn to play swindlestones from the one-armed man. Try to get as much information as possible from the dialogue options in the game. You may rest, but don’t sleep or the old man will rob you. In the morning the guards will let you out. If you leave the prison without spending the night, you will miss the chance to collect a black facemask from a dead black-elf. But it’s possible to get it at the end of the game, so you may as well leave the cell asap to collect more clues from outside.
Next main location is an inn near a junction. If the inn is open, enter it. Play dice with the innkeeper, get information. Staking four gold pieces is the better option. The option to invite the innkeeper for a game of dice is only available if you learned the game from the one-armed prisoner. The inn is safe but don’t sleep there. It’s a waste of money, and if you sleep outside you’ll be attacked by a werewolf, searching whose armor will give you first clue about Vik. If you reach there near daytime, go straight to the chainmaker’s at the right side of the junction.
Chainmakers: Search the walls to get some gold and a bottle of Blimberry. If you linger too long the chain maker will come and accuse you of thieving. You can talk your way out and buy a silver chain (useful against undead), or you can fight and rob his corpse of the chain. If you call out at any time, he’ll come and ask you what you want. The chain is only 5 gold pieces (three of which we already stole from him), so I usually buy the chain from him without fighting. From here, you may go back to the first junction or go right toward the festival. To explore as much as possible, go to the festival.
The Festival:
1 - Barrel boy. The idea is to hit his sister with some apples. Buy 5 apples for 1 gold (but you can’t eat them). So far I have never been able to hit the mark. It says you need to spend more time practicing swordplay and less time reading spell books to improve your aim. But it’s fun for one gold pieces’s worth, and I think the boy and the girl used to work for the innkeeper at the first junction. In one of the games he mentioned that the girl and her brother went to the festival.
2 - Green-haired man. Pay one gold piece, enter, cast TEL to read his thoughts and find he’s suppressing a laughter. Grab his wig, or cast SAP to make him give up his act and give you the wig (useful for talking to animals and talking other languages). Serves him right for selling a bad joke!
3 - Beer tent. Smell the air, it heals 1 health. Talk to the bartender. Choose ‘What’s on sale?’ dialogue and then you’ll hear some goblins talking about killing a noble. Leave the tent without buying anything. If you met Flanker and became friends with him in Part 1, you can spot him now. You may talk with him and find some clues. Most important one is that portal traps are circular.
4 - Dancing bear. Opportunity to loss your money. Avoid! (So far I have not found any use for entering this tent). ETA: You will be able to rob the robbers if you visit this tent during the second visit.
5 - Musicians. Cast JIG to earn their friendship. You can meet them later at the Meat and Cleaver inn.
6 - Bare-knuckle fight. Place a bet, rig the match in your favor (SAP, DOZ) to win some gold. Then take up the fight yourself and win more money.
After this there is the cabinet of fortune, but it’s better to visit there later during the game. So now go back to the middle of the Fair and leave. Follow the path and you’ll reach the place near the poachers. If you visited it earlier, you’d have met the poachers and Sirisi. But as we spent time enjoying the festivities, they have already left and you missed the chance to learn the answer to the difficult question asked by the priest of Slangg which in turn gives you Moulas’s spell-line. But that’s okay. There are other ways to find that spell-line.
Go back down the road, towards the junction near the Chainmakers. You’ll meet Moulas’s corpse here. The silver chain is handy against it. If you cast SIX, then the corpse is defeated without entering a fight-screen. Search the body and find a scrap of paper containing half a spell-line. One of the local creatures (elvins?) living nearby will invite you to their house and gift you with gold, information, and pebbles as gratitude for killing the living corpse. Continue going down the road, and then turn to the alley to the west (it’s the only way forward from here). Visit the burnt house, collect the burnt mask - it’s charcoal, useful for clearing out inscriptions in tombs (afaik, one tomb - Lorag’s).
Next up along this road is Theetah’s house. Explore, don’t fall into portal traps. You get to find what Theetah looks like (from the portrait), collect his walking stick and badge, and also get some hints about the ritual of Courga. From the house, take the exit to the back to return to the road where you met Moulas. Now continue north, enter Flayer’s hut at the top junction.
Flayer’s hut: Talk, cast dIM to take his box and eat the food he cooked for free. Do not kill him or engage him in fight, or else Courga will kill you should you meet him and you won't be able to become a follower of Courga.
From Flayer’s hut, go west and meet the statue of the Mantis man. Fight him, search the body, search the hut to get some gold coins, a sun jewel (useful for SUN), and a bracelet of bones (useful for KID). There are other locations where you can get a sun jewel. And you can own multiple sun jewels. Finish the game with at least two, so that in Sorcery 3 you can gift one to the Sham, who will gift you with an oak sapling in return. If you don’t get a bracelet of bone from the hut here, you can get one from the necropolis (Riif’s tomb) or the cabinet of fortune (if you shout the right words).
Next, it’s the monastery of Effe: There is a priest outside with whom you can play dice and gather information. You can’t enter the monastery. If the Analander is female, they’ll say women aren’t allowed inside. If the Analander is male, they say strangers aren’t allowed inside. In Sorcery! 4, they raised no objection to my gender when entering the temple of Effe in Mampang, and even when I wore the robes of a monk, they addressed me as sister. Clearly female priests of Effe are not unusual in Mampang but they follow different rules in Khare.
From here you go to the artist’s corner. Visit the portrait painter and see how he paints without hands. You’ll have to fight a copy of yourself here (use SAP to weaken it), but it’s worth it as you can collect all the portrait of the nobles of Khare (which will prove useful burning materials in Part 3), find the number of each noble (Eg: Theetah is seventh noble, etc). You can also get the clue ‘Vik for First Noble’ from the artist. Next, visit the flame-master. Go inside, cast mAG, step into the fire, collect the box containing some gold, buy a small flame from him using his own gold. There is also a carpet-seller but he’ll only try to kill you. I’ve heard that you can get nose plugs from here, but I already had nose plugs (from Alianna, Part 1) so I avoid this person. ETA: It's actually better to get Ragnarista's wrist-band from Alianna and pick up the noseplugs here. You just spend some time in the shop and look under the carpet to find the noseplugs.
From the artists corner, get out using HOW, NIF, or just 'asking someone'. Do not linger outside or else you’ll be robbed. Drink from the fountain. Go left, to the place where people walk around carrying ladders. Help a little girl without ladder get inside her house (I used BIG), buy a ladder from her. She’ll ask eight gold - give half, she’ll throw a rope-ladder, and you can pay the rest or simply walk away (after all, she only gave you a rope ladder after agreeing to sell a proper ladder). From here, turn right go the junction with a well. You'll meet a girl addicted to swindlestones here. From here, go to the junction with the well. If you have the rope-ladder, use it to climb down the well (if you don’t have the ladder then don’t climb down). Explore the sewers. Return after finding a scratched poem. This poem is the spell for the North Gate, but each line if missing half (and it doesn’t contain the Fourga’s pride part). Still, it gives the correct order in which the lines are to be recited. Go back up.
From the junction, go south/down. If you meet a creature called Cancax here, he’ll pay to to get some information from the bathhouse. Visit the bathhouse. Take a swim to heal a bit, visit the steam-room. Eavesdrop, stay silent. You’ll overhear a plot to assassinate Lorag, which will be useful in two locations. From the bathhouse, do south to the festival.
Fair grounds (again): Enter the fortune tent. Talk to Honest Hannah. Pay him then ask ‘what now’ so he’ll tell you to shout something to annoy the creature in the cage so he’ll pick a good gift. Based on the information from the bathhouse (and by casting TEL to listen to the creature), you can shout ‘Lorag’ or ’Sansas’ to anger the creature. From the creature, you can get a bone bracelet if you haven’t got one, or some other gift. If you have all the main magical items already, then he’ll give a giant’s tooth. Continue going south and let the girls smack you. They’ll give you some sand at the end, which is very useful in Sorcery 3. From the festival, you can rob some drunk men, and then maybe meet Flanker again. From here, you have to go up the way you came.
At the junction near the bathhouse, go west, towards the pool with a fish and gold coin. Go up from there to get invited into Vangorn's house. If you fight him, you can get essence of bark and some gold from there. If you talk smartly instead, he'll give you a black facemask. After coming out of the house, turn back, retrace your steps to the junction near the bathhouse and go up. Knock at Cancax’s door to tell him what you overheard and earn six gold pieces. If you ask him about Lorag, he’ll warn you to hurry so that you get the spell-line before Lorag is assassinated. Once you reach the junction again (with the well), go north (up).
The shrine of Slangg: Here you may get Moulas’s spell line if you answer the easy question and become a follower. It’s possible to become a follower of Courga later in the game even you are following Slangg, so you can just get the spell-line here. [In general, if you know the answer to the impossible question (Sirisi), you can take up the difficult challenge and they’ll tell you the spell-line if you win. The third way of knowing the spell-line if finding the other half of the paper you found in Moulas’s thread. I remember finding the other half once long time ago, but have never been able to redo that.]
From the shrine, if it’s dark you’ll have to visit some of the inns. There are two inns, the Meat and Cleaver and the Wayfarer’s Rest. You can get food at both places but can’t sleep at Meat and Cleaver because the the innkeeper attack you at night for meat (better not eat there either). So first go to the Meat and Cleaver, meet the musicians from the fair. Leave, go to Wayfarer’s Rest (which is the nicer and safer inn). Play dice with the sailor, talk with Flanker if you met him. If you didn’t meet Flanker in the first game, you’ll meet a dwarf instead. Either of them will offer to take you the the council, but for different reasons. If you go (it’s not necessary or useful), don’t kill the guards, don’t step into the big circle (which is actually a portal trap) but read the names behind the chairs. When you come back you cannot enter any inn you have already visited. Don’t sleep in the market or the alleys unless you want to be press-ganged into a slaver ship and lose all the perishable items (food, paper - including the one with the spell line) in the process of escaping. If you do get captured, you can meet your old friend Tomas (the guard from the city gate) and maybe also have an audience with Vik (mention meeting Glandragor). I don’t usually do this because I like to keep Flayer’s scroll which is the recipe for a soup that increases max-stamina by one (in Sorcery 3). If you prefer not to visit the ship, wait by the river.
In the morning, go to the bridge keeper. Ask to lower the bridge. Offer to help if you want to be nice but obey when the old man asks you to stop interfering - you’ll do more harm than good and end up breaking the bridge if you are involved in lowering it.
Now you are on the other side of the river, that is Upper Khare.
First, go to the Red-Eyes quarter. Avoid getting captured by young Red-Eyes (use KIN or gAK). Continue along the road and you’ll reach a place near a high wall. Cast BIG, get the sun-jewel from atop the cliff. Climb to the other side of the wall. You’ve broken into the Red-Eye prison!
Red-eye prison: Cast NIF to get the guards out of here, rescue the elvin in cell #6 (use DOP or the copper key if you got it from the man outside the ruins of La-Ki in Part 1). Once outside, go Left-Right-Left. Leave the elvin (he’s safer without you). Now you are back to the road and will meet some orclings. Cast DUD, TEL, or SIX to get rid of them without giving any gold. Look up to see Lorag’s house.
Lorag’s mansion: Look around for useful stuff before going straight into the house. If you search the junk outside, you’ll find at most three broken objects - a mirror, a ring, and an orb. If yo have some glue, and you do not have a golden backed mirror (in this walkthrough you’d have got it from Flayer’s box), you can repair the mirror. The other two items can’t be repaired. So if you have the mirror already, you may as well go knock at the door straightaway. Tell Lorag you need his help. Tell him about overhearing the plot to kill him. Help him figure out the spells. First is dIM (spell of confusion), second is TEL (mind reading), third is ZEd (the third letter, d, in the old script looks like a rotated L). If you get the third letter correctly, he’ll be impressed and tell you his line for the gate. He’ll invite you for an experiment. If you don’t have a green-haired wig yet, now is the time to get it. Agree to take part in the experiment, wear the green wig that he gives you, cast RAp or mAG. Lorag is trying to bind you to his will(LAW?) but mAG or RAp will counter it. Once you survive the experiment, he’ll give you the wig. ETA: You will be able to meet Lorag alive if you followed the steps in this walkthrough as long as you broke into (as opposed to captured and thrown into) the Red-eye jail. If you were captured however, you'll find him dead. You can still get the green-haired wig from here but not the spell-line.
Go back to the street. You’ll see some fire/smoke ahead but push forwards to meet a blacksmith. Do not steal from him. Instead, pay forty gold pieces to buy the legendary sword(+4 damage) form him. It’s totally worth it, and don’t sell it anywhere (you’ll be given this option a few times), and try not to loose it. Keep going down to reach the square. There is a market, a statue, and a casino (Halls of Vlada) here and just outside the archway is a monument. Only visit the monument after you’re done with the casino and the statue. Near Fire View square:
a - The statue. Take the gold pieces, do not run when the statue tries to attack you. If you have the legendary sword, you can defeat the statue and keep your gold. If you don’t, you’ll need information from the dwarf at the Metalworker’s Guild (not visited in this walkthrough) that the left leg hides a panel. If you have neither, better leave the statue be.
b - Halls of Vlada. This is where you earn gold. Try to finish the game with at least 4030 gold, as you’ll need to buy some important magical items in the next game. If you earn too much though it won’t be much of an advantage, because the prices will be higher then. But it’s better to have more gold than less. So try to play as many games as possible. After each game, go back to the halls and then choose. This way you get to rewind if you lose.
c - Market. You may buy food here, but it’s not needed. In Khare, the water from most fountains can substitute for food, and in Baklands (Part 3) you come across edible moss at multiple locations. There are some magical items to be bought here - sun jewel, snake-bite antidote, and tinderbox. Tinderbox is useful. Antidote is good to have but there is no place in any of the four games where it is essential. You have two sun jewels already, and the one here is 15 gold (haggle to lower it to 10 gold) so you can do without it or since you’ll be finishing the game super-rich, you might as well buy it too. The weapon seller tells you that silver weapons will damage the undead, and you can buy bow and silver arrows here. Arrows can only be used once.
d - The monument. It’s a portal trap, so don’t step into it. Move away, then look back to get the option to talk with a herbalist. First, ask him about the Mustik he’s selling. It’s a hypnotic, so don’t smell it. Take advantage of it’s influence on the herbalist to make him give you something else (one bottle of Blimberry) for free. There’s also a fruit seller, you can buy a Bomba fruit from him and get some clues if you talk with him.
From the square, take the path to the left, towards the Fallen Quarter. From here there isn’t much of choice regarding which directions to take. The main locations are listed below.
a - Shinva’s home. You’ll find a diseased creature in front whom you can heal using dOC. You can talk with her and she’ll tell you to avoid the mill-wheel which is another portal trap. Inside Shinva’s house, his manservant will tell you his master can be found at the necropolis but there is no thieving to be done here, because the servant is part red-eye and burn you.
b - The house where everything is turned to stone. If you are playing game+ mode, you can cast ZIp here to reach the Gardens of Briar and talk with Throben who’ll give a clue to find the ‘final secret’ of the game. To do this you need to get a green ring from the goblin inside the mine in Part 1 by casting TEL (I have to thank u/AdVictoriamLink for this info).
ETA: After the house, there is a well where you'll be given the option to put a coin inside it. Put a coin, observe, and if you have the rope-ladder, climb down (rope ladder isn't essential to climb down, but you can't return to this entrance if there is no rope ladder). You'll meet some goblins part of Sansas's plan to take over the city. Don't get taken to the goblin king, but fight the goblins who attack you and then follow their group. You'll overhear the Fourga's pride part of the spell-line. If you go further you can take a look at the goblin king and realize that he doesn't have the true crown. But do not linger. Turn back the way you came, climb out of the same well you entered.
c - The steeple. You’ll meet Theetah here. Give him some food and he’ll give you a serpent ring very useful in Part 3 so make sure you have some actual food (not Blimberry) when you reach him. You can also give him his badge and the walking cane but he doesn’t need them any more so you may as well keep them [ETA: If you give him the badge he'll only throw it away, but if you keep the badge, then you can use it to gain entry to the tower of Mampang (Part 4) posing to be an ambassador from Khare]. No matter what you do, he’ll only be able to remember half of the line. To get the full line you need to know who is the God of Pride. Usually I get it from Courga. But another location where it can be found is if you go to the sewer and get embroiled in the goblin attack. You’ll overhear some goblins mention Fourga’s name.
d - The low hovel. If you need any magical item, you can get it here but the gnome will steal one of your items in return (you have no control over what she will take). By this point you would have collected nearly everything you can, so it’s better to avoid this location.
To reach the necropolis, go over to the fence, use HOW, BIG, or ZEN to get to the other side. Inside the Necropolis,
a - Visit the oldest grave, find Lorag’s tomb, if you have the burnt face-mask use it to clear the inscription on the tomb. But you’ll find nothing important so it’s okay if you don’t have the charcoal.
b - Visit the newer graves, those from O - T. If you don’t have a bone-bracelet yet, visit Riif’s tomb to get a bracelet but if you already have it then there’ll be nothing there, so go straight to Shinva’s tomb.
Shinva’s Mausoleum: Cast mAG to safely take the silver stake (it’s a silver sword). Enter the tomb, you’ll need the sun jewel to find the way inside without getting killed by a death wraith (the fire of danger or the tinderbox+paper could also be used for light but they won’t last long). Go down the steps. You’ll be met with a deathwraith. Use the silver sword or chain (sword has more damage) to fight it, or cast WAL to avoid fighting. Talk to Shinva’s ghost(?). Tell him you’re going to Baklands, he’ll give you a clue which is useful in Part 3.
The temple of Courga: Climb up. There’s a snake but it’s easily defeated. When walking towards the shrine, avoid circles (portal traps). Finish the ritual. You would have got the clues form Theetah’s house and Theetah himself. Ask the name of the God of Pride, and ask anything else you’d like to know. Courga will ask if you want to enter his religion, and he’s a kind god so it’s good if you do, but he doesn’t get angry if you don't. At the roof of the temple, you can fashion a new spell. The spells I have tried are: LAK (rain), PUR (kittens), TAK (get a magical item). If you don’t have a black facemask yet, then cast TAK, clench the fist, catch the black sparks and then open the fist to find one.
After this, go back to the road and reach the gate. You must have the "Vik for First Noble” clue in your inventory by now, or else it’ll take half your gold to get past Vik’s soldiers and reach the gate. At the gate, recite the spell. Use the scratched poem from the sewers to know the order of the lines. Go through the gate, and save Khare by destroying the goblins (using your power over the gate).
[1] What you miss taking this route: Dwarftown and hence beeswax, mystery potion, and chainmail/leather gauntlets. Only the gauntlets are a unique find but I was able to finish the whole series fine without them. You can visit the dwarftown if you exit Theetah's house via the front door. This way you'll miss Flayer's hut, Mantis Man and swindlestones outside the monastery. If you are more focused on collecting as many items as possible, this is the better route because Flayer's scroll gives only +1 stamina, and all other items (mirror, sun jewel, bracelet) can be collected from other locations. But if you don't have the mirror, you can't cast KIN and you'll lose some gold near the red-eye quarter (greet them and let them pickpocket you, better than getting thrown in jail and miss Lorag's spell-line).
Note: If you just want to get across Khare as soon as possible, then you can avoid the first visit to festival and go straight north from the junction near the chain makers house. This way you’ll get the Sirisi answer (to the impossible question) but can’t visit Theetah’s house. So the route is: first junction - poachers camp - Flayer’s hut - Mantis man - Monastery - Artist’s Quarter. Alternatively you can go to the shrine straight from the festival. You don’t really need to go down the well and find the scratched poem because (1) If you know the number of each noble, the spell lines are in the reverse order, eg: first noble’s line would be the last. (2) Provided you have all four lines, you can rewind until you get the right order or simply google the full line and enter the lines in the correct order. You can also avoid the festival altogether, because the main advantage of going to the festival is collecting the sand, bone bracelet (or giants tooth), and the green wig. You only need sand in the next game, and there are several places you can collect sand in Baklands/Ishtara. Giant’s tooth is not a unique item, the bone bracelet you get from two other locations, and the green wig can be collected from Lorag’s mansion.
submitted by snowylocks to SorceryGame [link] [comments]

After years of trying, finally managed to beat ADOM!

Like many others, I've been playing ADOM on and off since its initial release in 1994. Back then, my buddy and me didn't really understand what's going on so we mostly spent our time competing who can get furthest into the depths of the ID... oh the countless times we died to starvation as a Troll Berserker.
Anyhow, during the last 6 months I really got into ADOM properly again and decided to go with a female dwarven bard, Lordess Derp. Here's the memorial file (Dropbox) in case you're interested.
Here's some of the highlights:
Quick recap of the game
Feels empty now but I guess one has to try again to make sure that this wasn't a one off! Thank you, Thomas, for the countless hours of entertainment you have provided during the years past and will provide in the future through ADOM.
This is probably the greatest game ever made.
submitted by andynosebone to ADOM [link] [comments]

escape room the game casino walkthrough video

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T 3 – WIN THE SPECIAL GAME AGAINST THE CASINO OWNER The casino owner has challenged you to play a game he has devised, so you can win the money needed to free Carolyn. As mentioned on the back of the table, you can Escape_Room_Walkthrough_Casino_ENG.indd Created Date: Feel the thrill and enjoy the mystery from a escape game in your own home! In this boardgame the object is to find the codes to “escape” within 60 minutes by solving puzzles in riddles. GamesBold - Abandoned Casino Escape is another point and click escape game developed by Games Bold.Tonight, you're going to play at a famous casino in the city of Las Vegas, everything went fine, until you play in a round table, the players there seem strange faced. Expansion for Escape Room: The Game. The last few years you traveled with your team from casino to casino, from Las Vegas to Monaco and from Atlantic City to Singapore. No trouble in sight till you get a disturbing phonecall in your shabby hotel room. Carolyn Castle broke the first rule of your styste: Never get Caught! The game is completed once you escape from that room or place. Some of them are categorized as room escape games but the goal is different to the classic ones, like getting into somewhere or helping an animal escape from a cage. The border between point and click adventure and escape games is really thin. HoodaBrain - Find My Keys Casino is another free online point and click room escape game by Selfdefiant for Hooda Brain. Find items and solve puzzle to escape the с asino.Good luck and have fun! Play This Game Room Escape Contest 2 Video Solutions Room escape contest 2 All levels detailed walkthrough (ABC Escape Games) with video hints and detailed solution. Game available for Android devices developed by ABC escape games. Can you escape the room? Each room After you escape from the first class cabin, you find the Casino. Escape the Casino. The casino has some card tables, a baccarat table in the corner, a bar, and some slot machines. List of Items. Playing card: On one of the card tables with chairs; Playing card: On the bar under the glasses; Playing card: On the bar near the bottles Anode and Cathode - The Casino Walkthrough: 1. From main lobby in casino, go to the cloakroom. 2. Click on the eyes a couple of times and get the banana 3. Go across to the lobby bank. Pick up a gold coin near the left row of slot machines, not needed but you can kill some time playing the slots. Note the total number of slot machines in the Gamershood.com - Room Escape - Small Casino Escape: Play Small Casino Escape Game Read the Walkthrough? Talk about this game? Ask help about this game? Click here! Tweet Share "Small Casino Escape" Game . Average: 6.65. Log in to add game to favorites (Room

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Escape Room the Game: Virtual Reality Gameplay Talkthrough

Casino Cruise Escape WalkThrough YouTubeCasino Cruise Escape EightGames Online http://www.eightgames.com/casino-cruise-escapeCasino Cruise Escape Game in goo... Wanna see our next Escape Room Video?https://www.youtube.com/watch?v=GmGwxMlo6HkEscape Room: The Game Review by Unfiltered GamerLatest Escape Room Game: http... Help keep Rahdo running @ http://patreon.com/rahdo !!! And now... A video outlining gameplay for the boardgame Escape Room the Game: Virtual Reality. For mor... · Game Name: Escape game : 50 rooms 1· Game Developers: BusColdApp· Google Play Download: https://play.google.com/store/apps/details?id=com.coldapp.at50rooms1 Description ???-----Based on the upcoming 2017 horror film, ESCAPE ROOM. F... 10 tips to dominate any Escape room- Prepare your brain for the Escape room using Brilliant.org. First 200 people get 20% off!! http://brilliant.org/markro... This is the walkthrough for the puzzle-kind game "Escape: The Room". You can find this game in this link: http://www.minijuegos.com/Escape-The-Room/2886The s... About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ...

escape room the game casino walkthrough

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